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SOI - It's an Izzet Thing...

Standard*

DillsDells


Sideboard


Maybeboard


Hey All, Dills here again with a sweet new brew for SOI standard! First and foremost be sure to check out all my current projects into SOI Standard for detailed guides, tips and inspiration in your own endeavors. Comments and +1's as always are encouraged an appreciated, I do my best to answer each comment/question as well as return feedback to other decks/projects.

UPDATE 1 4/7/2016 ~ Testing ~ Show

Constructive criticism is ALWAYS appreciated, please be mindful this in your comments! I'm all too happy to discuss inclusions, exclusions and alternative card choices.

The Core

The Idea of the deck is to jam thing in the Ice and the utilize cantrips to both protect and flip him as quickly as possible. I would consider this deck Tempo as it wants to close out quickly but the deck is also VERY reactive using cards like Dispel and Invasive Surgery . however with creatures like Stormchaser Mage and Abbot of Keral Keep we absolutely will be making early advances whenever possible. without further ado... the breakdown...

Creatures

  • 4x Thing in the Ice   - the bread and butter of the deck and shining star, we're looking to play this early (but cautiously) and sit back!

  • 4x Stormchaser Mage - very solid creature plays really well on curve with the ability to follow up an Abbot/Peel for (very likely) prowess or a Thing in the Ice   with available counter magic which also seems fine.

  • 3x Abbot of Keral Keep plays well on our curve, helps us dig and usually means turn 3 creature and ice counter (with thing in play) or the missing land drop. Prowess body to top things off makes it a great creature to have / see but again not as crucial as finding our Thing / Stormchaser's early as such... 3x copies.

  • 2x Jace, Vryn's Prodigy   just an all around rock star in this list but not something I want to rely 100% of the time. The draw is absolutely necessary and provides us with two outlets to turn on Fiery Temper on top of the 26 instants and sorceries that we can potentially flash back when Flipped. However because we are not looking to draw out games any longer than needed, have other ways to satisfy the draw/madness issues.

Instants

  • 4x Dispel Easy inclusion, our first line of defense for Thing in the Ice   and an all around disruptive card, keepin' it low to relieve stress on the mana base and melt dat ice!

  • 4x Invasive Surgery the final number has yet to be seen, again important for the same reasons as dispel, but also stops cards like languish, declaration in stone, and planar outburst all of which can be absolutely devastating more testing needed but in the meantime with the abundance of prime white and black removal i'd rather not be caught with my pants down.

  • 2x Expedite essentially this card is an ice trigger + a card. however Abbot of Keral Keep + Expedite is also very real and quite nice tempo on turn 3. A couple in here to boost our spell count and increase our draw.

  • 3x Titan's Strength Pretty self explanatory in a "Prowess" Based Aggressive Deck. This is very likely a 4 of over a copy of Invasive Surgery or perhaps Fiery Temper More testing is needed.(would absolutely love to hear your thoughts/ results on this!)

  • 4x Fiery Temper + 4x Lightning Axe again trying to stay low to the ground gives us a response to problem creatures and or a way to bolt our opponent for a quick 3 damage and up to 2 ice counters. 4 Lightning Axe, 2 Tormenting Voice and 2 Jace, Vryn's Prodigy   gives us 8 ways to turn on Madness Bolt.

Sorcery

3x Clutch of Currents creature bounce to keep problem creatures gone, open the field for swings and of course melt ice. The awaken is worth noting, although I do not expect TOO many situations where the awaken will be "Best option".

2x Tormenting Voice Chose to use tormenting voice specifically because of Temper / Jace. We can reap huge benefits from this card including prowess trigger, ice counters, cheap draw and madness activation. we arnt looking for too many as we do not want to be stuck pitching important cards like Dispel, Invasive Surgery or god forbid Thing in the Ice  . On the flip side we can net some additional value from cards as well as minimize the downside of voice with a flipped jace pitching/flashing back things like Expedite for a quick card, Titan's Strength for extra damage or lightning Axe to turn on a Fiery Temper in hand.

Land Base

First and formost, you do NOT want to be playing tapped lands in this deck anymore than you ABSOLUTELY HAVE TO. Turn 1 Wandering Fumarole is fine as we are not going to begin our set up until the following turn. I cannot stress enough how important both turns 2 and 3 untapped colored land is, which leads me to Holdout Settlement. Seemingly going against what we are trying to do.... right? well lets think about it... my cards that like this land are Thing in the Ice   and Jace, Vryn's Prodigy   both of these come in turn 2 without needing a second colored mana and both can also be tapped if needed to pump off early disruption. I'm not sure I want more than on on the field but none the less can provide us with 2 additional untapped U/R Sources. Shivan Reef is a must for all the reasons listed above and beyond that is as simple as we can get with a mountain heavy basic split.

Sideboarding - in progress

4x Fiery Impulse - as Suggested by Latobius a great option for creature heavy match ups as X/2 seems to be the place to be! spell mastery is an easy activation in this list and should help in lists that have very little interaction with our board state.

Negate - for the opposite side of the spectrum, decks playing very few creatures can make cards like Lightning Axe feel awkward or even dead. gives us the ability to fall back into a more reactive role.

Consider it

as suggested by Latobius if you find yourself having trouble punching through damage or deal with lots creature heavy decks such as token lists that go wide and consistently drop weenies to eat damage. Consider Rush of Adrenaline over Titan's Strength or even as a side board option to play tricks!

Fevered Visions - personal suggestion I was given, and while I love just about everything in this card. I'm really afraid to run these as a draw engine over say Tormenting Voice due to the abundance of GOOD permanent exile effects. any results or feedback into this would be greatly appreciated, as i said everything about this card screams Izzet agro.

This is my newest project currently and due to work have yet to get real testing behind it, please check back soon for updates including tweaks, side boarding and post match results/discussion.

As Always thanks so much for taking the time to check out the deck, comments and +1's are greatly appreciated!

  • Dills.

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Revision 3 See all

(8 years ago)

+1 Abbot of Keral Keep main
+5 Clash of Wills side
-3 Clutch of Currents main
+3 Deny Existence maybe
-1 Dispel main
+2 Fevered Visions maybe
+2 Glint maybe
+2 Harness the Storm maybe
-4 Invasive Surgery main
-2 Island main
+2 Jace, Vryn's Prodigy  Flip main
+3 Just the Wind main
+2 Mountain main
+4 Rush of Adrenaline main
+3 Rush of Ice maybe
+3 Send to Sleep side
+1 Titan's Strength main
Top Ranked
  • Achieved #4 position overall 8 years ago
Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 2 Rares

8 - 0 Uncommons

21 - 13 Commons

Cards 60
Avg. CMC 1.74
Tokens Emblem Jace, Vryn's Prodigy
Folders decks, Inspiration, 2016, Cool Deck Ideas, SOI rotation in, prowess, MTG Standard Decks, New Standard SOI, liked2, innistrad
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