This deck works on the amazing abilities of Guttersnipe and Gelectrode. The first and most important stage for this deck is casting at least one Guttersnipe or Gelectrode. Enchanting them with at least one Curiosity make this deck almost unstoppable once started. Once the battlefield is set up spells are cast to deal damage in a nearly endless chain of spells until the opponent has no more life. It is wise to keep at least (1)(R) open for casting a Grapeshot for a devastating amount of damage once the chain of spells is stopped or if there is no more usable life. Most spells ether use Phyrexia Mana which allows spells to be cast by paying life while other spells are free due to Mana gained when the spell resolves. An active Curiosity on Gelectrode and two Noxious Revival can create an endless chain of spells. Because of Grapeshot losing more health casting spells than damage dealt to opponent(s) is not devastating, but it preferable to get at least one point ahead in health and deal at least equal amount of damage per health lost. This deck can easily win on the fourth or fifth turn because of its ability to easily start with with a potential combo or draw into one.Pyromancer Ascension can make copies of all sorcery and instant spells making the deck even more reliable. Please comment and give suggestions for improvement.

Suggestions

Updates Add

I replaced Pyretic Ritual for Desperate Ritual. While most of the time the splice abillity is unusable, it is a better than Pyretic Ritual when splice can be used. I also moved Young Pyromancer to the sideboard in place of Pyromancer Ascension. Young Pyromancer is in the sideboard for the same reason it was put in the at all and that is give protection from fast creature decks. Pyromancer Ascension can give the deck more reliability and cases each instant or sorcery to resolve twice doubling each spell's effectiveness. Unfortunately the copies do not trigger the cast ability for Guttersnipe, Gelectrode, Pyromancer Ascension, or storm on Grapeshot.

Comments

Date added 11 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

12 - 0 Rares

24 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.80
Votes
Ignored suggestions
Shared with
Views