Alright guys, this is it. I've completed my decklist for FNM this weekend. I've put a lot of time into trying to get this deck perfect and really hope for some awesome feedback on a nice sideboard.

I would like to take my description to speak about lands. While untapped pain lands are amazing cards, I do not necessarily value them over scry lands. Not in this particular deck at least. The ability to set yourself up for your next turn consistently is more crucial in control than in any other meta. You simply CANNOT grab spells out of your deck and throw them at your opponent as you would in say, a Mardu token deck. You are playing reactively and as is such it is very helpful to know exactly how you are going to react and what you can and cannot deal with. 4 turns out. Flat. Thus, scry lands help you get there exponentially more reliably than pain lands. This is, of course, just my opinion.

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Revision 1 See all

(9 years ago)

+2 Ashiok, Nightmare Weaver main
-1 Banishing Light main
-4 Bile Blight main
-2 Caves of Koilos main
+4 Crux of Fate main
+1 Dig Through Time main
+2 Elspeth, Sun's Champion main
+1 Flooded Strand main
-4 Hero's Downfall main
-4 Jace's Ingenuity main
-2 Jace, the Living Guildpact main
-2 Master of the Feast main
-2 Medomai the Ageless main
-1 Pearl Lake Ancient main
+1 Plains main
+2 Polluted Delta main
-1 Resolute Archangel main
+2 Silumgar, the Drifting Death main
+1 Swamp main
-1 Temple of Silence main
and 22 other change(s)
Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 0 Mythic Rares

28 - 0 Rares

3 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 4.44
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
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