Maybeboard


Doing what white does...

White puts value in the group, the community, and its civilization as a whole. White's ultimate goal is peace — a world where everyone gets along and no one seeks to disturb the safety and unity that White had worked so long to forge. To govern and protect its community, White makes use of and puts value in a number of broad concepts; morality (ethics, religion), order (law, discipline), uniformity (conformity), and structure (government, planning).

  1. Discipline (removal)
  2. Law (protection)
  3. Planning (Draw)
  4. Government/Community/Dudes to crew your vehicles (Tokens)
  5. Ethics (Equipment)
  6. Religion (Aura's)

Gameplan:

use whites awesome removal to keep the board empty. Play equipment and vehicles with Sram to get advantage. Then drop large creature generating spells to crew the vehicles or anthem the creatures for a wide swinging strategy.

For ideas I referenced: https://www.mtgsalvation.com/forums/the-game/commander-edh/203015-mono-whites-strengths however I found that in general, with Sram, I have good card draw, so I can focus on some non-traditional vehicle, equipment weenies strategies.

Swinging wide requires some level of over-run effect or evasion and with all the mass token producers, a means to provide the team haste is needed. This is accomplished via equipment that grants haste, vehicles that allow the tokens to crew them (sideways haste) and Akroma's Memorial

  • Land 37
  • TokensMatters 4
  • Utility 5
  • Recursion 2
  • Ramp 10
  • Draw 5
  • Wipe 5
  • Removal 4
  • Equipment 3
  • Beaters 3
  • Tokens 10
  • EquipmentMatters6
  • Protection 5

I considered cards like Decree of Justice because of the magical Christmas land that can happen if I have Strionic Resonator out and copy the triggered ability when cycling the card. (cycling is activated but the bonus effect is a triggered ability) however after doing some fishbowling and play testing I think the more efficient x spell creature effects are better more often.

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Comments

91% Casual

Competitive

Date added 6 years
Last updated 4 years
Exclude colors UBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

44 - 0 Rares

16 - 0 Uncommons

Cards 100
Avg. CMC 3.81
Tokens Angel 4/4 W, Cat 2/2 W, Cat Beast 2/2 W, Emblem Elspeth, Sun's Champion, Human 1/1 W, Human 2/2 G, Human Soldier 1/1 W, Kor Soldier 1/1 W, Pegasus 1/1 W, Horror */* C, Plant 0/2 G, Soldier 1/1 W, Stoneforged Blade, Treasure, Warrior 1/1 W, Wolf 2/2 G
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