A highly adaptable deck that allows you to dig out cards and put them into play depending on circumstance.
The goal of the deck for the first 3-4 turns is simply to not die. This is the "stall tactics" part of the game. This can be accomplished by playing "Elephant Grass" and continuing to pay the upkeep for a few turns. "Orim's Chant" will also prevent you from being attacked while slowing down your opponents progress. Finally, to help survive the most aggro of deck types, red aggro, there are "Burrenton Forge-Tenders".
Once you have four mana you can trigger your win condition. "Birds of Paradise" and "Sakura-Tribe Elder" can help accelerate you to this.
The win condition is to set off a "Pattern of Rebirth" and pull out a badass creature. There are different options to deal with different deck types that you might face.
The "Pattern of Rebirth" can be instantly triggered by attaching it to a self-sacrificing creature. If your opponent is playing red, then you can attach them to "Burrenton Forge-Tenders" so he doesn't burn your creature while the spell is on the stack. You can also play "Orim's Chant" during your own turn if you are worried about creature removal and blue control.
Once "Pattern of Rebirth" is on a self sacrificing creature, that creature can always be sacrificed before anything kills it or the enchantment.
For additional stall tactics you can use the "Sterling Grove" to dig out a "Worship", "Story Circle", or "Elephant Grass". Or if you don't draw a "Pattern of Rebirth" in your opening hand, you can dig one out.
Additional Points-
Plenty of small creatures for chump blocking / additional stalling. (chump+sac)
If you're playing against mono-red > "Burrenton Forge-Tenders" + "Worship" = GG
"Avacyn, Angel of Hope" + "Worship" = GG 95% of the time.