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Standard 4c Slivers

Standard*

wacava


Sideboard


Maybeboard


my attempt to make a standard sliver deck in the overlap of M14 and M15. comments welcome.

it has a pretty aggressive mana curve with a lot of play options. depending on whether you're playing u/w control, red aggro, mono-green ramp, or mono-black, different strategies can be used.

generally, the Striking Sliver or Bonescythe Sliver combo with Venom Sliver to make your creatures kill other creatures. Galerider Sliver provides evasion, and Elvish Mystic and Manaweft Sliver provide lots of ramp. Blur Sliver + Manaweft Sliver can be a pretty nasty turn two combo to play your hand. Sentinel Sliver lets you attack and block each turn without losing the ability to tap for mana or play Chord of Calling . i have won a few times attacking with five slivers on turn four and Chord of Calling in a Megantic Sliver before damage. there is also the option to chord in Bonescythe Sliver if you miss a land drop and double your damage. this trick is equally fun to play during blocking. Thorncaster Sliver removes creatures pretty handily and is another option for Chord of Calling , as is Constricting Sliver .

against u/w control, the best best is to get Sliver Hivelord out before their turn four, which can be difficult to do consistently but not impossible. it may also be good to sideboard Boros Charm , but i ain't got any of those. Return to the Ranks can actually suffice for getting up to three guys out of the graveyard on the next turn, especially if the opponent has to tap out. I bring in Savage Summoning too.

against mono-black, I side in four Diffusion Sliver s to avoid all the targeted removal. I have found them less useful than aggressive slivers in other matchups.

this deck is pretty good as is against mono-green since it is a little bit faster and there aren't good responses to flying or first strike in that deck. the Sentinel Sliver becomes pretty crucial, as well as Venom Sliver , to deal with Polukranos, World Eater and Nissa, Worldwaker .

the Domri Rade is cheap and pretty useful for getting more slivers in your hand, especially when playing a scry temple first to see what you're going to get. the -2 ability doesn't see much play since the slivers are small, but the ultimate is easy to hit and pretty good, since there is no other trample source in the deck.

against rabble red, i might side in Diffusion Sliver and Negate depending on how much burn they are playing.

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Date added 10 years
Last updated 10 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

30 - 6 Rares

8 - 7 Uncommons

16 - 2 Commons

Cards 60
Avg. CMC 2.48
Tokens Emblem Domri Rade, Sliver 1/1 C
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