white knight optionsfeel free to slide cards in and around as you please until the build suits your meta needs

The main build (control) focuses on utilizing white removal and cant-cast denial spells to gain battlefield superiority where it focuses on a tempo'd overrun by empowering itself with metallic mimic & "history of benalia" and strong hitters. It can use the "leave/chance" cards as secondary board resets for both its history of benalias and its permanent control options.

It is weakest against board wipes and major control- These can be fixed with sideboard options that flicker, indestructible, or recur.

mono white can do anything- it just has to be careful.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 0 Mythic Rares

57 - 0 Rares

83 - 0 Uncommons

51 - 0 Commons

Cards 257
Avg. CMC 2.72
Tokens Adorned Pouncer 4/4 B, City's Blessing, Dinosaur 3/3 G w/ Trample, Emblem Gideon of the Trials, Energy Reserve, Golem 4/4 C, Knight 2/2 W w/ Vigilance, Plant 0/2 G, Sacred Cat 1/1 W, Servo 1/1 C, Treasure, Trueheart Duelist 2/2 W, Vampire 1/1 W, Warrior 1/1 W w/ Vigilance
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