My version of Living End.
1/24/19: MB: No changes
SB:
Dead / Gone
replaced with
Shriekmaw
. Now that hollow one, death’s shadow, and affinity have fallen out of favor you’re much less likely to get punished by shriekmaw’s inability to kill black/artifact creatures.
7/29/18: 13th place SCG Indianapolis Modern Open (Yes, this was me): Small Sideboard Changes, Mainboard feels fine as is.
SB Changes:
1) Cutting
Ricochet Trap
for another
Slaughter Games
2018: To accommodate for the rise of Humans and UWx control decks a few changes have been made:
1)
Architects of Will
is gone. --Too many people playing lightning bolt.
2)
Fulminator Mage
has been completely moved to the side and
Beast Within
has been moved to the main. --Mainboard answers to
Meddling Mage
and
Ensnaring Bridge
are a must.
3) Land base changed to include fewer fast lands. --Hard casting creatures is more relevant than ever.
SB changes:
4) +3x
Dead / Gone
. --Additional answers to
Meddling Mage
,
Gurmag Angler
, and
Wurmcoil Engine
. I play with over
Shriekmaw
because it is 1 less mana to hit the
Meddling Mage
, and it is not a dead card against affinity/hollow one/tron.
5) -3x
Ricochet Trap
. --UWx control run so many boardwipes that resolving
Living End
is not enough to guarantee a win.
6) +1
Slaughter Games
/
Boil
. --Depending on your meta one of these could help a lot in many of Living End's bad matchups, ie. Storm/Control
2017: (I decided to focus on speed and consistency in the mainboard. I did this by moving a lot of the utility cards (specifically,
Beast Within
) to the sideboard.
This deck will consistently allow you to combo off turn 3 without missing a cycle. Assuming you don't run into a hard control blue deck, or run into
Scavenging Ooze
/
Chalice of the Void
(you rarely see either game one) you'll win.
Game 2/3 you have the tools to beat any deck:
Ricochet Trap
for the control matchup,
Leyline of the Void
for dredge/toolbox,
Ingot Chewer
for affinity/artifact decks in general, and of course
Beast Within
for tron/ad nauseam/damn near everything else.
I own this deck in paper and it's my usual deck for tournaments. The Deck is Fast. The deck is resilient. The deck is consistent.
If I had one issue with it, it would be that the deck isn't too complicated/hard to pilot, this combined with its consistency can make it a bit monotonous, especially pre-sideboard. However, even if it gets a boring you can bitch about it while cashing in all your store credit kek.
If you like the deck +1
And if you want something more fun/unique check out some of my other decks.