Sideboard


Jund Hapatra is pretty self-explanatory. Hapatra, Vizier of Poisons flings counters, you get snakes. Soul-Scar Mage lets your damage spells benefit hapatra. The deck allows offense and defense at the same time.

The idea situation is a hand with one of the two reveal lands and one of its corresponding lands. The right combination will allow for both Soul-scar mage and Hapatra to be out by turn two. With both of these we can set up an offense or a defense depending on the opponents deck.

No matter the situation this deck is removal heavy, so staging a heavy defense is not out of the question with Hapatra's snake tokens. Being able to cast Clear Shot lets us use a large creature to destroy a smaller one and then block for two kills with one creature. Soul-scar mage puts more power into the removal spells, capitalizing on them if they can't outright kill a creature.

By far the biggest weakness of this deck is removal. This deck capitalizes on what Hapatra and Soul-Scar mage can do individually and in conjunction, and suffers without them. That's why Supernatural Stamina is essential. If you can save either then you have an advantage.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

26 - 6 Rares

12 - 2 Uncommons

8 - 7 Commons

Cards 60
Avg. CMC 2.86
Tokens Insect 1/1 B, Snake 1/1 G, Snake 1/1 G w/ Deathtouch
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