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Birchlore Rangers
- what's not to love when you tap 2 elves to add one mana of any color to my pool? ;) I use this with Grapeshot, but you don't necessarily have to use this card to generate non-green mana (for a long time I just used Birchlore abilities to generate Red mana, which is wrong. Generate green mana as well, it helps to "get rid" of the one mana elves you have in your hand). (tip: With Birchlore you can have more non green cards in your deck, so play with the possibilities)
-Craterhoof Behemoth - This one's the killer. Whenever you have a whole lot of elves in play, cast Craterhoof, and finish the game. Don't forget to leave at least 2 or 3 creatures without sickness untaped (ONLY Craterhoof has haste, so if your 10 elves were cast this turn, they won't be able to attack, unless you cast Concordant Crossroads) to get the +X/+X from Craterhoof ability to attack. It's harder for your opponent to block 3 or more creatures with trample than just 1. (tip: i wouldn't cast Craterhoof yet if i know there's gonna be a next turn, otherwise, all your creatures lose the +X/+X and Craterhoof comes back just being a 5/5 Beast, so be careful. If another turn is gonna come anyway, use Wirewood Symbiote to return Craterhoof to your hand and play it again. Even though it costs a bit more than usual (5GGG), at this point of the game you probably have a pretty comfortable mana situation)
-Llanowar Elves + Elvish Mystic- As I said earlier, the chances of drawing Llanowar or Elvish Mystic on your first hand are very high (the cards abilities are the same and you have 4 of each). Go ahead and test it, click on Playtest or Draw Hand on the menu above, and you'll see ;) They are awesome to accelerate casting your creatures with one green mana cost. If you're lucky and get all the cards right, by turn 2 you may already have up to 6 low cost creatures (with very useful abilities) in play.
-Elvish Visionary - This one works with Wirewood Symbiote. Use Wirewood's ability to return the Visionary to your hand just to cast it again, draw a card and improve your chances of comboing faster. (tip: If you have
Glimpse of Nature
in hand it's time to use it, after all the only thing better than drawing a card, is to draw 2 cards ;)
-Ezuri, the Renegade Leader - WIth his "G: Regenerate another target Elf" ability now you can block your opponent's creatures with your 1/1 elves and regenerate them (or use Wirewood Symbiote ability, we'll get there). If you don't have Craterhoof Behemoth or Green Sun's Zenith to fetch it on your library and finish the game, you may use Ezuri's very useful ability to give +3/+3 and trample to each creature (not just elves) you control. It's a good way to block your opponent or attack him/her with substantial damage.