relies on early turn damages and buffs
mostly relies on swiftspears and denizens and akroans but you cannot ignore the rest such as hoplite because it gets big really big and akroan just spouts tokens which in turn buffs denizen and swiftspears doesnt need to get buffed up by spells that much because she gets buffed up everytime you use spells so mostly the spells here are for akroan and hoplite
blinding flare is for blockers it may lessen your damage potential but it will make sure that the damage gets through
and searing blood is for early turn blockers+ damage to opponent
should do about 11-12 damage on turn 3
(more if hand is almost perfect)
combo (just a few of the dozens of dozens of combo this deck can give)
t1 land + monastery swift spear 1 damage (if not countered
12 land + foundry street denizen/satyr hoplite/akroan crusader/monastery swiftspear +any buff cards such as coordinated assault (if swiftspear) 6 damage of not countered but if not stuck at 2 damage or valley dasher for 3 damage if not countered
t3 land + denizen/akroan/hoplite/swiftspear + either of them or valley dasher
if on board
swiftspear + denizen +akroan +swiftspear+swiftspear
denizen already 3/1 bec of the 2 swiftspear
either use hammer hand or titan's strength or dragon mantle on akroan
denizen will become 4/1 bec of token
akroan will become either 2/2, 3/1 (until end of turn) or retain 1/1
swiftspears will all become 2/3
this will give at most 4+3+6+1 = 14 damage if not countered
or you can use coordinated assault on akroan and swiftspear
this will result in
akroan becoming 2/1
swiftpear 1 will become 3/3
denizen will become 4/1
swiftspear 2 and 3 will become 2/3
+1 token 1/1
2+3+4+4+1 = 14 damage also
if the opponent somehow survived
t4 land
hoplite/denizen/swiftspear/akroan+buff spells or valley dasher or buff spells
if on board
denizen+3 swiftspears+akroan+1 token then akroan or/and swiftspear
this could happen
use coordinated assault on the 2 akroans = +2 tokens
then use hammer hand on the new akroan= +1 token
denizen will become 4/1
akroan 1 will become 2/1
akroan 2 will become 3/2
denizens will become 3/4
+3 tokens
if not countered it will give you
4+2+3+9+3 = 21 damage
this are one of the many simple combos this deck could give