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relies on early turn damages and buffs

mostly relies on swiftspears and denizens and akroans but you cannot ignore the rest such as hoplite because it gets big really big and akroan just spouts tokens which in turn buffs denizen and swiftspears doesnt need to get buffed up by spells that much because she gets buffed up everytime you use spells so mostly the spells here are for akroan and hoplite

blinding flare is for blockers it may lessen your damage potential but it will make sure that the damage gets through

and searing blood is for early turn blockers+ damage to opponent

should do about 11-12 damage on turn 3 (more if hand is almost perfect)

combo (just a few of the dozens of dozens of combo this deck can give)

t1 land + monastery swift spear 1 damage (if not countered 12 land + foundry street denizen/satyr hoplite/akroan crusader/monastery swiftspear +any buff cards such as coordinated assault (if swiftspear) 6 damage of not countered but if not stuck at 2 damage or valley dasher for 3 damage if not countered t3 land + denizen/akroan/hoplite/swiftspear + either of them or valley dasher if on board swiftspear + denizen +akroan +swiftspear+swiftspear

denizen already 3/1 bec of the 2 swiftspear either use hammer hand or titan's strength or dragon mantle on akroan

denizen will become 4/1 bec of token akroan will become either 2/2, 3/1 (until end of turn) or retain 1/1 swiftspears will all become 2/3

this will give at most 4+3+6+1 = 14 damage if not countered

or you can use coordinated assault on akroan and swiftspear

this will result in

akroan becoming 2/1 swiftpear 1 will become 3/3 denizen will become 4/1 swiftspear 2 and 3 will become 2/3 +1 token 1/1

2+3+4+4+1 = 14 damage also

if the opponent somehow survived

t4 land hoplite/denizen/swiftspear/akroan+buff spells or valley dasher or buff spells

if on board denizen+3 swiftspears+akroan+1 token then akroan or/and swiftspear

this could happen

use coordinated assault on the 2 akroans = +2 tokens

then use hammer hand on the new akroan= +1 token

denizen will become 4/1 akroan 1 will become 2/1 akroan 2 will become 3/2 denizens will become 3/4 +3 tokens

if not countered it will give you 4+2+3+9+3 = 21 damage

this are one of the many simple combos this deck could give

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Date added 10 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 3 Mythic Rares

0 - 4 Rares

11 - 6 Uncommons

31 - 2 Commons

Cards 60
Avg. CMC 1.14
Tokens Enchantment Golem 3/3 C, Goblin 1/1 R, Soldier 1/1 R
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