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Super Friendly Grixis (Updating With FNM Results)

Standard* Control Cruel Control Discard FNM Land Destruction Superfriends UBR (Grixis)

Ertl


Sideboard


Nicol Bolas. Nuf said :)

So far I have play tested vs GR Aggro, Red Wins, Boros, Zombies, and control decks. I am happy to say I have beat or giving every one of them a run for their money.

Ideal situation:

Ideally, I would prefer my opponent to surrender and save me the drawn-out-game ending with no lands on their side of the field.

Turns 1 and 2 (sometimes three if they are not aggro based) I try to deny their hand size while increasing mine. That means Duress into Think Twice (turn 3 possible Think Twice flashback or Liliana of the Veil for more hand denial)

Turn 3 is very tricky. As above, I can further increase my card advantage. I can also leave my lands open to instant speed control, than flash back Think Twice if nothing happens or Forbidden Alchemy.

Turn 4 is again very variable. I may have to deal with their board, or I may be free to drop Jace, Architect of Thought. His -2 combos well with Liliana of the Veil's +1. Jace's +1 is another great way to combo into a turn 5 Curse of Death's Hold. Olivia Voldaren is another option here.

Turn 5... Everything becomes open in my deck. That means I start playing based on their board/hand. By now most opponents will have 1-3 cards in hand, with me knowing at least one of them due to Duress. I should have 5-7 cards in my hand.

Turn 6+ I continue to deny them as I sit on a full hand. Eventually I pull off a win condition or they surrender.

Some of my threats:

Turn 4's threat is Olivia Voldaren. She combos with liliana of the veils's -2. She can trigger morbid from my own Snapcaster Mage for Tragic Slip. SHE GETS BIGGER FOR 2.... IS A FLYER....

Turn 5's threat is Curse of Death's Hold. This card negates Snapcaster Mage. Snap dies before it's ability hits the stack. it also stops Falkenrath Aristocrat.

Turn 6's threat is Liliana of the Veil. If she has been left alone, I use her ult... OW!

Turn 8's threat is Nicol Bolas, Planeswalker. Bye-bye lands or thanks for the creature.

Turn 9's threat is Tamiyo, the Moon Sage. left alone she pops her ult... OW!

Turn 10's threat is Nicol Bolas, Planeswalker again. Left alone he pops his ult... OW!

Of course I may kill all their lands or controll them to where they can't do a thing, and they will refuse to surrender. In that case I just ping at them with Bonfire of the Damned and Nicol Bolas, Planeswalker's ult. Finally, I can't forget to mention the utility of Snapcaster Mage + anything in the deck.

Sideboard:

3x Rolling Temblor : Used for those pesky Invisible Stalker/Geist of Saint Traft decks along with Naya Aggro. Totally ruins their hex-proof/small creature aggro strategy.

2x Negate: Sided over Tragic Slips vs control.

2x Rakdos's Return : Sided over Bonfire of the Damned vs control. (counters Sphinx's Revelation)

2x Rakdos Charm: Sided to destroy the evasive Witchbane Orb or remove graveyards against Unburial Rites.

2x Slaughter Games: Sided game two to remove up to 4 of their threats with Snapcaster Mage.

3x Murder: sided when more creature removal is needed. (aggro decks mostly)

WILL UPDATE WITH FNM RESULTS!!!

Please remember to +1 if you like :)

Suggestions

Updates Add

I don't remember my first few matches. I started the tourney out 4-0. I than preceded to lose 1-2 to Naya Rush. Simply put, he drew very well and I did not find my answers. The next game I lost again. At this point I was done, Their was still something like 4 hours left in the tournament and I hadn't eaten or drank anything in at least 10 hours. I was shot mentally and just wanted food. XD

However, the tournament was not a complete failure. I have come up with a few more ideas and newly discovered combos within the deck.

Notable lessons learned:
Drawing a Bonfire of the Damned on their turn is stupid.... Think Twice into a Bonfire of the Damned during their combat.... OP
Even Judges hate Obzedat, Ghost Council. We had at least 5 judge calls on him to clarify rules.
Stensia Bloodhall IS PERFECT! So many people had ZERO answers for it.
Cavern of Souls + Snapcaster Mage + Slaughter Games is enough to make people scoop. Uncounterableness is OP....

Changes:
Looking to implement Mutilate. Therefore the land base has been re-done. Also thinking of removing Tamiyo, the Moon Sage. deck: super-friendly-grixis-updating-with-fnm-results-copy Maybe something like this. It's more so the fact that it is different.

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Revision 18 See all

(9 years ago)

Top Ranked
  • Achieved #22 position overall 11 years ago
Date added 12 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

19 - 2 Mythic Rares

24 - 3 Rares

3 - 5 Uncommons

11 - 5 Commons

Cards 60
Avg. CMC 2.51
Tokens Emblem Tamiyo, the Moon Sage
Folders Gatecrash Decks, Grixis Control, awesome, Good ideas, decks i liked, Modern Grixis (Control?)
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