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Five color CoCo.

What more do you want to know? Best case scenario, you want to keep a hand that starts off in Naya, Mardu or Abzan colors.

Cast Swiftspear, Kytheon or Pod turn one. Turn two, attack and save any actions until after your opponent passes priority and before damage calculation. If you have a Swell of Growth this early, drop it with an additional land.

If you've successfully cast Swell on turn two congratulations, you are now able to reach for CoCo and virtually any spell.

The early game can vary depending on the hand you settle with. As long as you keep tempo and manage to shoot a CoCo, you start rolling.

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Date added 9 years
Last updated 2 years
Legality

This deck is not Standard legal.

Rarity (main - side)

17 - 2 Mythic Rares

32 - 9 Rares

2 - 4 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.56
Tokens Ashaya, the Awoken World, Dragon 5/5 R, Emblem Chandra, Fire of Kaladesh, Emblem Gideon, Ally of Zendikar, Emblem Jace, Vryn's Prodigy, Emblem Kiora, Master of the Depths, Emblem Liliana, Defiant Necromancer, Knight Ally 2/2 W, Kor Ally 1/1 W, Octopus 8/8 U, Plant 0/1 G, Thopter 1/1 C, Zombie 2/2 B
Folders stupid expeditions, Standard, Awesome standard decks, 5 color coco
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