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We're doing ramp in style!

As you can see, Karametra is packing a lot of big creatures, most of which either have indestructible or annihilator or both. The plan is to put pressure on opponents, putting out threats that they NEED to deal with while simultaneously wiping away everybody else's gameplans with our suite of wraths, often surviving the wraths ourselves.

Our big creature based draw effects can be extremely potent. 16 creatures have at least 6 power, so effects like Soul's Majesty give us a lot of bang for our buck. Berserk also has powerful synergy with these cards.

One thing to note about this deck is that it usually takes a mulligan after the free one, sometimes two mulligans. The deal is to throw away absolutely everything that doesn't help you get a turn 3 Karametra. What you at first lose in card advantage you will make back with free rampant growths! I could add more ramp to mulligan less, but that would water down what the deck can do AFTER turn 3, and at the moment I'm testing more as is.


There are a couple fun (read: mean) land destruction combos in the deck. Nothing on the level of Armageddon, but some setups that allow me to pick off one or two lands a turn.

We always have access to Karametra, God of Harvests, and because of that we always have access to Mistveil Plains. Along with these two cards we have:

Strip Mine and Knight of the Reliquary. Strip a land, mistveil it back into the deck, sacrificee a plains with Knight to get it back, then of course get the sacrificed plains back the next time you cast a creature.

Dust Bowl is ready to dish pain anytime it comes out. Sacrifice a plains to kill a nonbasic, mistveil the plains back into the deck, get it back with the next creature you cast.

Cycling your lands to kill others' is also a great way to get landfall triggers every turn for emeria shephard without running out! And of course, the eldrazi don't make land destruction any easier to deal with.

Smokestack is just tough to deal with when there's eldrazi around. It's an untested addition, but the plan is to keep Smokestack at one or two counters. Low enough so that I can get by just sacrificing mana dorks and forests (with forests eventually going back in the deck with an eldrazi reshuffle), but high enough so that opponents will be forced to give up lands or important game pieces on turns immediately following a wrath. I have lots of card draw and 'free' permanents from Karametra, and Smokestack's effect should sort of 'stack' with annihilator triggers in a way.

Cataclysm is another similarly untested board muncher. I imagine it's hard to go wrong with an eldrazi on the field. Keep Karametra, the eldrazi, and a nonbasic land and then just swing to wipe out whatever permanents aren't sacrificed. I can even float a bunch of mana first! Karametra should allow me to recover quite quickly if I'm smart about when I use it.

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Date added 10 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 1 Mythic Rares

39 - 7 Rares

12 - 2 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.75
Tokens Ashaya, the Awoken World, Beast 3/3 G, Plant 0/1 G, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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