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UPDATE: A slightly older (and slightly messed-up, because somehow I derped and the list of artifacts weren't included) version of this deck has been featured on Command Tower! http://magic.wizards.com/en/articles/archive/command-tower/returning-new-legends-2015-05-14

This deck idea came about after doing some serious soul-searching following a series of Commander games that made me genuinely frustrated. My local store started a Commander league specifically to promote social interaction and fun, and I thought I'd give it a shot.

In come a couple of uber-competitive players who kill everyone before turn 6 in both rounds - ensuring no one got to play hardly anything from their decks - and won all the prizes for themselves. Even the league organizer was pissed.

Commander is my format to get away from that nonsense, and to have my day ruined by people with $300+ control decks is the opposite of what Commander is to me: having fun playing weird and interesting decks.

Surrak is my attempt at stopping that from happening, keeping the game open and fair. The deck's goal is to shut down strategies like that but not shut down the game; rather, it picks on people that try to dominate via control and humbles them.

Part of my goal is also keeping the deck on a budget. Suggestions are definitely welcome and appreciated.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

34 - 0 Rares

33 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.69
Tokens Boar 2/2 G, Copy Clone, Frog Lizard 3/3 G, Morph 2/2 C
Folders Commander / EDH, Edh maybe-ness?, EDH (Potential)
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