Use a suite of cards that 'Proliferate' to build up an engine of artifacts that care about charge counters, or +1/+1 counters, or both.

No combos here, just straight incremental value.

The deck runs 2 cards with infect. Personally I will try to get a poison counter on a player if they are running a heavy life-gain component. It's usually a threat that never materializes as an actual player elimination.

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97% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

35 - 0 Rares

23 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.66
Tokens 2/2 C Artifact Creature Spawn, Goat 0/1 W, Golem 3/3 C, Golem 4/4 C, Golem 9/9 C, Pentavite 1/1 C, Replicated Ring, Servo 1/1 C, Thopter 1/1 C, Thopter 1/1 U, Triskelavite 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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