Maybeboard


This is a Tribal Merfolk/Wizard deck. Pretty much the idea is to pump all the merfolk and be able to make them unblockable with the commander, Sygg, River Guide, whilst protecting the field with counter spells and some enchantments. Card draw plays a huge roll, and the ability to tap and untap creatures and permanents.

I'm looking for some refinement help. My maybe board is huge and I'm not sure what to run over other things of a similar nature. Or if there are better cards out there.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

46 - 0 Rares

31 - 0 Uncommons

9 - 0 Commons

Cards 101
Avg. CMC 3.13
Tokens Copy Clone, Merfolk 1/1 U, Merfolk Wizard 1/1 U
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