Sideboard


Maybeboard


Patience is a win-con.

Dovescape is likely what you'll win with if you get it down (tutorable with Ethereal Usher). With your commander you still resolve your noncreature spells. Also Guile makes infinite tokens with any noncreature spell (Guile also makes milling you out a bit harder, though if its the last in your library your only way to not lose the following turn is with Midnight Clock).

Other than that, you sit back and protect yourself by: board wipes! Or make tokens for blockers and counterspell what may kill you. Don't be afraid to wipe away your commander. If you can get your commander out and rebound some draw spells then wipe the board, you're fine. There are 48 mana sources (34 lands, 7 mana rocks, and 7 things that flip or are lands on the back) and you're playing the long game. You'll be able to recast him if he dies a few times. There's also Birth of Meletis and Solemn Simulacrum which is 50 total ways to get mana to your hand. You won't be missing land drops, which is very important.

Thaumatic compass gets notable mention for both making sure you hit land drops and later turns around a big beatdown creature your opponent may be trying to hit you with or needs to connect to be triggered. Slowly fixes your colors and fits with the don't swing at me sub-theme. Considering Endless Horizons to swap with this. More initial investment, but then it passively gives you land. Subject to targeted removal though.

Usually you should minus your planeswalkers (planeswalkers getting closer to ultimate will draw hate, but they might stick around if you're just using them for utility).

Modal Counters can be turned into card draw spells if needed (best if able to give rebound).

You can also just make a ton of tokens with Monastery Mentor. If not dealt with, it's far too much value. Usually it'll make a few prowess tokens for blockers till you get to a wipe and can gain a better board position or give you time to cast your draw spells.

Fun note, if you cast an instant/sorcery out of the graveyard with Jace, Telepath Unbound or Torrential Gearhulk and it gains rebound from your commander or Narset Transcendent it will be exiled by rebound then cast again your next upkeep and go back to the graveyard!

You can also win with Approach of Second Sun. Especially good with Narset's Reversal (you'll gain 7 and when you cast it again it'll count the first cast so you win). Don't cast this card unless you're well protected or everyone will try to kill you ASAP.

This is not a competitive deck, power maybe 6-7/10 if played well. Don't draw a lot of hate if you can and just wait. Eventually you'll take over the game with your commander and dovescape (which is when Archangel of Tithes shines, though she's great anyway). Eventually getting Guile down or wiping and then making more doves. Don't drop Suture Priest unless you will get a lot of immediate value out of it. It's usually a kill on sight especially if they know how many tokens your deck is likely to make. This deck could likely be tuned to a competitive deck, but I like it as is. It's good enough to win, but balanced enough people won't groan when you pull it out.

What's in the side board are cards I'm considering, maybe board are things I've looked through and decided against.

Edit: Usher out, Gadwick in. Tapping down during upkeep and any time I cast a counter/bounce/draw if he's on the field is better imo and I get the initial reload on ETB.

Suggestions

Updates Add

Comments

45% Casual

55% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 2 Mythic Rares

51 - 17 Rares

15 - 10 Uncommons

7 - 6 Commons

Cards 100
Avg. CMC 3.74
Tokens 1/1 WU Token Creature Bird, Angel Warrior 4/4 W, City's Blessing, Copy Clone, Drake 2/2 U, Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Emblem Teferi, Hero of Dominaria, Monk 1/1 W, On an Adventure, Shark X/X U, Treasure
Votes
Ignored suggestions
Shared with
Views