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take a chance

Legacy

squire1


Get out Chance Encounter and Krark's Thumb as soon as you can. from there make tokens with Wirefly Hive if they are dying at some point anyway use the goblin archeologist to destroy them and feed [[chance encounter.

Karplusion minotaur in play for a couple of turns with some Fiery Gambit and you should have Chance Encounter ready for the win.

Electrolyze and Fiery Gambit are spot removal and draw enhancement. Stitch in Time 75% chance for an extra turn if Krark's Thumb is out and feeds encounter. Teferi's Puzzle Box, the reason for this is to disrupt the opponant and keep you cycling through your deck for pieces you need.

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Date added 14 years
Last updated 14 years
Legality

This deck is Legacy legal.

Rarity (main - side)

34 - 0 Rares

16 - 0 Uncommons

Cards 60
Avg. CMC 3.18
Tokens Insect 1/1 C w/ Flying
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