To whoever that reads this, sorry for bad english, i hope you find the deck interesting, fun and that the guide here helps explaining everything. Please give me constructive comments and tips, im ''new'' to the game(just picked it up after i stopped at the age of 13 and im now 24) and im really hungry to learn :)
:: Both Glare of Subdual , Sky Hussar and Cryptolith Rite has great synergy with: Grimoire Thief + Crackleburr + Stonybrook Schoolmaster + Fallowsage + Surgespanner
:: Glare of Subdual + Seedborn Muse really strong, allows you to perma tap, while having mana up for counter in his turn to keep the dominance on the board... can really tip the game
:: Forbid + Summon the School to use discard becuse of forbid, i usually dont do it withe the first 1 or 2 i cast, but when i have a healty hand or Summon the School or more than 1 Sky Hussar in hand, its not that big of a problem
:: Crackleburr + Cryptolith Rite & 2 BLUE creatures = infinit return of creatures to hand... Grimoire Thief can be used for infinit mill combo here...
:: Crackleburr + Cryptolith Rite + 1 BLUE creature + Surgespanner + Training Grounds = infinit return of permanent to hand... yes also lands...
:: Glare of Subdual has Winning synergy with both: Wanderwine Prophets + Stonybrook Schoolmaster = infinit turns.
- Shoutout to these MAYBE overlooked cards, which just feels so nice in the deck
:: Forbid Sky Hussar Grimoire Thief have a great value, becaause they will finish the job of those permanent that were returned to enemy hand, and legit, into this deck they all shine like crazy. when i picked up these 3 card, the deck went up a level... Almost always keep Sky Hussar in hand, and discard with Forbid when you have more than 1
And to whoever that tries this deck, i hope you find a new favorite deck... maybe even make your own adjustment and show it to me. Anyway i have had a lot of fun with this deck and hope you do too :)