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Tasigur's Golden Value Train v5

Commander / EDH*

deafhobbit


Sultai Goodstuff. Ramp. Tutors. Answers. Haymakers. Recursion. Most of the cards are just individually powerful, but there are three engines at the heart of the deck.

  • Academy Ruins + Nevinyrral's Disk or Oblivion Stone to stall the board.
  • Cabal Coffers + Urborg, Tomb of Yawgmoth to power out a big play.
  • Season's Past + a tutor + spells to mess with other people. Ideally paired with Reliquary Tower or Kruphix to not have to discard to hand size.

The main decision in the early game is figuring out which of these three engines to set up first. Once one is running, the other two can be set up pretty easily if needed. From there, the plan is to keep hitting land drops, disrupting opponents, running out threats that need to be answered, and building card advantage. Eventually, the deck aims to win with Eldrazi, Exsanguinate, Torment of Hailfire, or just beating down.

The counterspell suite mostly is biased towards cheaper spells, to help defend your own spells. Plasm Capture and Spell Swindle are exceptions, and are there to set up big plays.

Tasigur is rarely cast, but he does fill a few holes. He can help protect your life total from aggro decks, stock the graveyard for Season's Past, or give you something to do with your mana when leaving up instants. Half the time he's cast, it's just because there's extra Cabal Coffers mana available. Even if it's not necessary, it's good to delve Cultivate, Explosive Vegetation, or Kodama's Reach, since these are the first things people want to give you back. Hour of Promise should sometimes be delved, depending on the lands left in your deck, but Reap and Sow is usually good to keep. There aren't many Sultai commanders, and while I like him more than the other options right now, I could see ditching him if a more interesting one comes out. He certainly wouldn't make the cut in the 99.

Havengul Lich should probably switch to The Scarab God when he rotates out or gets reasonably priced.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

41 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.80
Tokens Beast 3/3 G, Bird 2/2 U, Manifest 2/2 C, Treasure, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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