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Taste The Rainbow (first EDH deck. Help Wanted.)

Commander / EDH Budget Five Color Theme/Gimmick Tribal

Frozenfruitpunch


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Creature (1)


So out of curiosity, i asked my friends (whom havent played commander before, nor have I) "if you could build a Commander deck, what type of deck would you build?" I asked them to build decks with a $250 limit (which i, of course went over by a few dollars), and with no special rules other than the ban list and said budget. After one of them finished his, he asked me "so, what will your commander deck be?" and this is it.

Even though this is my first commander deck, I decided to add a few more conditions on principle; no infinite combos (that im aware of, atleast), no land destruction, and no cards with 'old card frames' (only 8th edd. on up, in other words)

Once again, please note that this is my first ever commander deck. There is a decent chance that I am missing a crucial card, and if thats the the case, please point it out.

So what is this deck trying to do? Well, its a penta color elemental tribal deck with Horde of Notions as the commander, and a sub theme of "big crazy spells".

Ive never really broken down a deck (especially this large) before, but I'll see what i can do.

Creatures.

One look at the total card types can tell you that this is a creature heavy deck. They are the bread and butter of our strategy. Not creative, but effective nevertheless.

Early Creatures: Birds of Paradise,Flamekin Harbinger,Smokebraider,Brighthearth Banneret,Ashling the Pilgrim,Bloom Tender,Incandescent Soulstoke,Animar, Soul of Elements,Wilderness Elemental.

Most of the early creatures in this deck are built for mana ramp, with the exceptions being of Ashling the Pilgrim and Wilderness Elemental, who are just nice solid cards. If we have a solid number of these guys, we should be able to get to the fun stuff with minimal problems.

Mid Range Creatures:

Our midrange portion of the deck is all over the place. We have some utility creatures likeMulldrifterandVerdant Eidolon. There are interesting threats like the Nephilims, Shrewd Hatchling and Etched Monstrosity. Then, there are even some big ol' beefcakes like Malignus and Lord of Extinction that are sure to draw some attention. While the duties of the mid range creatures are varied, most of them serve one overarching goal; get players to waste removal on them. if they do that, then our lategame friends will have a ball. Even if they dont, we get to keep our solid midgame presence! Sounds fine either way.

Late Game Creatures:

This is where things get interesting. Once we get to the late game creatures, strange and terrifying things start happening. We have the blue and black dawn bringers to keep the ball rolling (hopefully they where played in the midgame, but we'll take them even if they are late), Vigor and Liege of the Tangle to give us some powerfull field presence, Roil Elemental to nab some other bombs on the board, andMaelstrom Wanderer for an explosive chain reaction. To top it all off, we've got the big man Progenitus himself. If these sorts of creatures dont win games, i dont know what will.

Oh wait! I do know what will! BIG SPELLS!

We have all the silly huge spells you could ever need if you can ramp up to them. Primal Surge,Rise of the Dark Realms, three ultimatums and a Conflux to find them all. While this deck may be lacking in general utility spells, its worth the wait, I think.

Next up is artifacts.

Most of the artifacts in here, like Sol Ring, Coalition Relic, and Chromatic Lantern are here for mana ramping or some color fixing. Birthing Pod and Quicksilver Amulet help us play down big creatures before we should, hopefully getting major field presence in before opponents can deal with them.Door of Destinies and Coat of Arms make our elemental army nice and beefy on numbers alone, and Lightning Greaves and Whispersilk Cloak help to protect them.

Lastly, we have some enchantments.

We dont have any auras in this deck, all just regular enchantments to help our big boys on the front.Asceticism to keep them safe, Aura Shards to keep our opponents strange enchantments from meddling with us, and Maelstrom Nexus to keep the elementals coming.

The deck is built with multiple win conditions, spread throughout our card types.Progenitus does what Progenitus does best, a Door to Nothingness to take out whoever is in the lead, either Primal Surge or Rise of the Dark Realms to swamp our opponents, and Conflux to grab the one we need at the moment.

Thank you for reading! Please help me fine tune this deck if you have any ideas. As stated above, this is my first EDH deck, so any help would be greatly appreciated.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

41 - 0 Rares

25 - 0 Uncommons

11 - 0 Commons

Cards 101
Avg. CMC 4.55
Tokens Copy Clone, Shapeshifter 1/1 C
Folders Commander
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