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Teaching Kids to Play - Step Two Green

Casual Casual Mono-Green

Fimbrethil


This deck is designed for use after the step one beginner learning decks (found in my Teaching folder) and should be played against any of the 4 other step two decks. The new player should be given the Green deck first for familiarity and should be played against the Blue deck first because Reach won't make sense without learning about Flying. Once they're comfortable with the new concepts, move on to any of the other three but have them use the deck they just played against to get familiar with it.

Now that the new player is comfortable with turn order, vocabulary, and the basics of combat and strategy, it's time to introduce some new mechanics (Reach, Tutoring, Removal) and card types (Instant, Enchantment). Classic Green isn't very big on artifacts but a few very simple ones are included for teaching purposes. If I did it right this deck should highlight the strengths and weaknesses of Green. Any of these cards can be replaced with comparable ones from other sets, these are all just cards I had around. The only real requirement is that they're simple and easy to understand.

This one is still under development since I'm still building the other decks, so may be changed for balance. Please give suggestions if you have ideas for balancing between the 5 decks, they do help.

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Date added 8 years
Last updated 8 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Rares

12 - 0 Uncommons

24 - 0 Commons

Cards 60
Avg. CMC 3.00
Folders Teaching
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