There are two cards I have wanted to abuse for so long so here it goes and as always I can't make these things amazing without the community involvement if you see something I am missing, please comment below!!!!
The first of the two cards is
Temple Altisaur
. I think it is such an awesome card but most decks don't have a reason to play it because unless it is tribal dinos and you want to waste a turn playing a creature you probably attack with. However, for this deck I think it is an absolutely perfect fit.
The Second card is
Arcane Adaptation
Another amazing card just not quite finding the sweet spot in standard. Some janky things can be done here and there but (and this is no exception) but overall it just doesn't hit the mark.
The rest of the deck still has some pretty key players to make this all work.
Shalai, Voice of Plenty
is another somewhat important card. Giving everything on your board and more importantly you hexproof cannot have enough hype! I know what you are thinking "but they will just blast it with removal" why yes they will and that is the point! It gives you a chance to get your board built and once the kill it that's okay you will have the W! Another key player here is
Tendershoot Dryad
this bad boy is such a powerhouse and while his casting cost is sometimes tough to deal with green has ramp for a reason so use it!
Okay you have listened to me long enough the point of the deck is to flood the field with saporlings as quickly as possible to use
Song of Freyalise
to cast your bigger stuff sometimes two at a time. Use Bestiary, Treasure map, Path of Discovery and Vivien to dig and get ready!
Temple Altisaur
+
Arcane Adaptation
+
Tendershoot Dryad
= DINOLINGS!!!!! When you look at the rest of this deck the point of the deck is quite obvious. Get stuff out asap get the combo set up and swing swing swing. Yes, I realize it is a little janky but with the filter/draw we have, I honestly think this thing can do damage.
Sideboard is still in limbo at the moment I wanted to get the main deck up for suggestions as quickly as I could.
Raiders' Wake
is in the sideboard for a couple reasons. The point of this deck is to swing as often as you can. Raiders wake helps with decks that fog or have other combat tricks. It helps you chip away at the opponent's life total but more importantly, makes them discard! It probably won't stay here but was just a thought.