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Temur Midrange (Rotation Proof)

Standard Competitive Energy Midrange RUG (Temur)

Brannan


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I have been on a huge hunt for the best midrange deck I could make and here it is, Temur Midrange Energy. I took what worked from Marvel and then added strong creatures and ways to curve and I created what I think could really become a strong midrange deck right now with the meta out there. So without further ado, heres the run down.

FUEL

These are the cards that fuel our energy making them viable at any point1.

  • Rogue Refiner is a solid 3 drop. It allows us to get two energy as well as a card draw and can always chump block so that is major.
  • Attune with Aether is a staple for any deck running green and energy. A great turn 1 play. It allows us to fetch the color we need and buffs our energy supply which is honestly great.
  • Glimmer of Genius again fuels us with card draw, and energy, at INSTANT speed, I mean everyone knows this card no need to go into it.
  • Longtusk Cub is great fuel early game if you can deal damage. It bumps your energy and really can pack a punch.

CARD DRAW

  • Rogue Refiner is our main card draw. While just drawing one might not seem like that much, it comes in clutch with early game and can really lead to that late game win.
  • Glimmer of Genius is just as great, the scry is phenomenal before the draw so you can really dig for what you need.
  • Sheltered Thicket is also solid because it taps for two colors plus it has cycling for the late game needs, definitely comes in handy
  • Chandra, Torch of Defiance her first +1 to exile the top card is so great because it gives you options for what to play

Removal

  • Harnessed Lightning just works so well because it hits early game as well as if we have a bunch of energy stored up can hit those late game problems like Torrential or whatever you might come across.
  • Abrade honestly one of the best cards printed in Hour of dev, it hits for 3 against aggro and works late game against Gearhulks, its really just so great.
  • Chandra, Torch of Defiance well her emblem alone is removal, but if you're in a pinch you can hit her minus 4 and deal some serious damage to one of your opponents better creatures
  • Glorybringers exert packs a serious punch with removal if you just exert it each time you attack. Sure its not going to be active every turn but you're going to really mess up your opponents creatures

Win-Con

  • Chandra, Torch of Defiance is great. ramming her first +1 to just exile the top card and pushing through damage is super helpful plus if you get her emblem I mean its really game over, even if your opponent is at 20, just cast out your hand and kill them by dealing 5 damage to the face, each time.
  • Bristling Hydra is key. This card is so good. The +1/+1 counters are permanent and the hexproof is just so necessary right now with so many people running Abrade and Fatal Push. if your opponent casts a Sweltering Suns just buff it once and it lives. Honestly this card buffs fast and turns into a heavy hitter that really does win us the game.
  • Aetherwind Basker People sleep on this card, if you get it out I promise you will probably win. I mean hit hits for 8 consistntly because each time it attacks just use the 1 energy minimum you get from itself to buff it and boom your opponents taking some serious damage, plus it fuels the energy reserves the more creatures you get.
  • Glorybringer besides the removal it packs if you exert it, its hard to take 4 with flying every other turn if you dealing with other major threats like Bristling Hydra or Aetherwind Basker
  • Longtusk Cub for some reason this card is not played nearly as much as it should be. This card seems like an idle threat early game but it can ram into a huge creature if you get the energy. Plus is fuels you each time it deal damage. Only downside is it can be pushed without revolt.

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Revision 1 See all

(7 years ago)

+2 Abrade main
+3 Chandra's Defeat side
+4 Forest main
+2 Glimmer of Genius main
+3 Island main
+2 Khenra Charioteer main
+1 Longtusk Cub main
-1 Magma Spray main
+2 Manglehorn side
+3 Mountain main
+3 Prowling Serpopard side
+2 Reason / Believe side
-1 Rhonas the Indomitable main
+2 Sweltering Suns side
Date added 7 years
Last updated 7 years
Exclude colors WB
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 1 Mythic Rares

19 - 7 Rares

24 - 5 Uncommons

4 - 2 Commons

Cards 60
Avg. CMC 2.97
Tokens Emblem Chandra, Torch of Defiance, Energy Reserve, Thopter 1/1 C
Folders Standard
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