This is an enchantment based non-cEDH storm deck. The goal is to cheat out Thousand-year Storm or Eye of the Storm to go off for the win

Shoutouts to Enforcer of Ravnica playgroup

Deck Info

Commanders: Kraum, Ludevic's Opus & Kydele, Chosen of Kruphix

Commander Power Level: 7

Combo Speed: Turn 8 if uninterrupted (this is the median of 5 test run results: turn 7, 8, 8, 8, 11)

Playable in Casual Table: No - Note: Possibility Storm is a "chaos card"; some commander tables would prefer not to play with chaos cards

Difficulty to play: Hard

This deck requires you to have a strong understanding of the following: the stack, priority, multiple cast triggers (e.g. epic experiment), storm effect (e.g. genesis storm), and complex card interactions (e.g. possibility storm/eye of the storm). I will discuss each piece of enchantment and some cards at the end of this guide (TO BE ADDED IN NEAR FUTURE).

Guide

TL; DR: cast Genesis Storm --> get Omniscience + Thousand Year Storm --> ??? --> You win.

Ideal starting hand: 3x land with green, 1 2cmc ramp, 1 3cmc/4cmc ramp, long-term plan, genesis storm

Early Game (turn 1 - 5): The goal early game is to ramp, filter cards, cast your commanders, and take the damage from aggro players to set up for mid/late game. Kydele will provide one extra Colorless Mana during your turn, and Kraum will help you draw cards. Exercise your judgement on whether to cast Kydele first or Kraum; generally, Kraum is better if you can draw at least 1 card. Commander casts will fuel your "commander storm" on genesis storm and fury storm. Ramps will help you cast cards such as Possibility Storm or Dreamshaper Shaman depending on which one you draw; alternatively, Epic Experiment with X >= 8 will pull you ahead or draw a counterspell away from opponents. When filtering, try to keep Pirate's Prize and Pirate's Pillage; these two cards can draw/loot, but they are particularly useful when copied with our win-con.

Mid-Game (turn 6 - 10): The goal here is to prevent combo players from winning, and reset the board through board-wipes. If possible, keep your cyclonic rift until you are about to go off with the combo. Pay close attention to cards used that can remove your enchantments; most of them are white, green, or blue (bounce).

Late Game (Turn 10+): The goal here is to not die, cheat out enchantments and win. At this point you should have about 10 lands if not more. Pay close attention to whether your opponents are taped out. Generally, opponents are more liberal with spending their mana after board-wipes or an overloaded Cyclonic Rift. There are three ways to cheat out enchantments: Dreamshaper Shaman, Possibility Storm, and Genesis Storm. The last non-land permanent you want to cheat onto battlefield is Underworld Breach; this card is only useful while storming.

Hard casting Omniscience is an alternative route to a win.

Dreamshaper Shaman: must sacrifice a non-land permanent and pay at end of your turn. Sacrificing your commanders is perfectly fine for this effect. Sacrifice Kraum over Kydele if you have enough cards in hand.

Possibility Storm: cast sorcery spells at low cost to hit Genesis Storm for other win-con. X-cost spells such as Subteranean Tremor can be cast for X=0 to trigger possibility storm. If you wish to remove possibility storm, cast instants for removal to use it on Possibility Storm. Pay attention to your non-land permanents revealed and tucked to the bottom of your library; this information will let you predict what non-land permanents will come out through Genesis Storm. Needless to say, also pay attention to whether you shuffled your library.

Genesis Storm: When you cast this, you should at lest have casted each your commander once. See below for details on this card. This should storm out your enchantments, ideally an Omniscience + one of (Possibility Storm OR Thousand-Year Storm).

Long-Term Plans: Ideally, you should hold this in your hand as you cast Genesis Storm, let the first copy resolve, and watch your opponent's reaction as they see one of the three big enchantments come out. Before the second copy of Genesis Storm resolves, you can choose to control the next Enchantment that comes out. In desperate times, you can cast this spell at the end of opponent's turn to find a Genesis Storm.

Storming Off

In order to combo off, you will need a few things: one of enablers: Omniscience, Eye of the Storm, or Thousand-Year Storm. Before you can storm off, you must remove stax pieces such as Thalia, Guardian of Thraben, Eidolon of Rhetoric, Rule of Law , or Damping Sphere. Graveyard hates such as Grafdigger's Cage limits our combo potential but may be removed later. This can be done through our suite of removal spells.

General Once you have one of the enablers, you want 1. Card Draw, 2. Mana generation, 3. Direct Damage. The order in which you cast them varies slightly for each scenario. If you have more than one enabler enchantments on the field with a few cards of card draw and mana generation, it's almost a guaranteed win. Kydele will generate massive amount of when storming off; this is not a requirement to storm off but if possible, keep Kydele untapped until you draw a large amount of cards.

Omniscience With only this enchantment on the field, you will want as many card draws as possible. Second to card draw, prioritize cards that produce mana. Count your instant and sorcery cast for Thousand-year Storm even if it is not on the field. Mana is required to cast spells in your graveyard through Underworld Breach or Past in Flames. Draw your library until you find Eye of the Storm or Thousand-year Storm.

Step 1: cast deck-thinning cards. E.g. Cultivate, Farseek.

Step 2: cast card draws/looting spells.

Step 3: cast graveyard recursion.

Step 4: repeat step 2.

Step 5: cast Thousand-year Storm or Eye of the Storm.

Step 6: skip to 7 if no Thousand-year Storm.* Up storm count with X cost spells.

Step 7: cast direct damage spells. Repeat until opponents are dead.

Most Valuable Cards: Foresee, Pirate's Prize, Pirate's Pillage, Mystic Confluence, See the Truth, Impulse. Note: X must be 0 for X cost spells when casted for free.

Thousand-Year Storm With only this enchantment on the field, prioritize cards that generate mana. Second to mana generation, prioritize card draws.

Step 1: up storm count with low cost (ideally 1 cost) spells.

Step 2: cast card draws.

Step 3: cast mana generation. Notably, Growth from Ashes fetches a basic land untapped.

Step 4: repeat step 2/3.

Step 5: cast direct damage spells.

Most valuable cards to copy (in this order): Pirate's Pillage, Manamorphose, Pirate's Prize

Note 1: when copying spells, additional costs are already paid for the copies.

Note 2: modes cannot be changed for the copies.

Note 3: copies of X cost spells has the same X value as the original spell. X cost spells' converted cost while on the stack is (X + other costs on the card).

Note 4: copies are not "cast", cards like See the Truth take only one card. Copies does not trigger cards such as Niv-Mizzet Parun.

Eye of the Storm With only this enchantment on the field, prioritize cards that generate mana. Then card draw. Avoid casting spells that can remove your enchantment (i.e. Cryptic Command or Wipe Away). This is very important since those spells will allow your opponents to interrupt your combo by casting any instant to copy removal spell with Eye of the Storm.

Step 1: cast one card draw or mana generation (whichever you need more)

Step 2: cast one mana generation or card draw (which ever type you did not cast in Step 1)

Step 3: cast more card draw/mana generation

Step 4: cast direct damage

Step 5: cast any spell to recast direct damage spells

Most Valuable Cards: Pirate's Prize, Manamorphose, See the Truth, Foresee, Manageyser

Note 1: mandatory additional costs must be paid when casting the spell from Eye of the Storm. When you first cast Pirate's Pillage, you must discard a card; you must discard a card every subsequent cast of Pirate's Pillage when the copies are cast.

Note 2: X cost spells have no effect with Eye of the Storm.

Note 3: Eye of the Storm only triggers when a player casts an instant or sorcery Card, copies does not trigger this enchantment.

Note 4: Each of the copies are "cast" by the player controlling them. They trigger on cast effects such as Niv-Mizzet, Parun.

Note 5: Split second spells such as Wipe Away will stop you from casting more spells with Eye of the Storm.

End

Thanks for reading. Please comment if you need any clarification.

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96% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

34 - 0 Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Beast 3/3 G, Eldrazi Spawn 0/1 C, Lizard 8/8 R, Treasure
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