My second attempt at tezz. The sad but beautiful thing about Tezz after playing him, is that his +2 just ends games. 2 activations is often enough to kill the table. His affinity static ability was hard to monopolize on so this just plans to ramp into him as quick as possible. If you're playing at a combat damage table even one activation will often put you out of reach of your opponents.

the typical eggs/storm package synergizes with Sai and Mirrodin Besieged, we also want to ramp out tezz as quickly as possible. Mirrodin besieged can be bounced and recast with chain of vapor to end an opponent :D Disciple of the vault is a win-con too although slower, he can start draining life early in the game.

I think thoughtcast is still the best sig spell for him, letting us draw into more rocks/eggs

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Date added 5 years
Last updated 4 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

5 - 0 Mythic Rares

16 - 0 Rares

15 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 1.85
Tokens Bird 2/2 U, Myr 1/1 C, Thopter 1/1 C
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