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Thar is Here! Gruul Trample to Victory

Standard RG (Gruul)

seahawkt


Sideboard


Turn 1: Land + mystic or land + scry to find better position;

Turn 2: Caryatid, voyaging, or burning tree to combo the aforementioned dorks. Maybe a domri finds his way in here;

Turn 3: The magic happens here, with perhaps a nykthos we can play world eater, xenagos, or arbor colossus. Tree could aslo bring out our skarrg.

Turn 4: Bring on the pain with fatties, ruric thar, nylea, or tap out to bring gurruk to the front.

Turn 5: we either win instantly or have enough firepower to meet the opponents threats.

This deck is inspired by mihara's gruul colossus. I dropped ooze because I couldent see any major benefit early game. Nylea can be ignored by domri and doesnt serve a guaranteed trample early. Her +2 ability is costly without damage getting through anyway. My only question here is planeswalkers... is domri too slow? Could boon satyr or more fatties take his place relying on a faster garruk? Please help me out I want to enter into FNM soon. Thanks!

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Updates Add

Thinking about adding second primordial, droppin 1x ooze. Does anyone have opinions on courser of kruphix going in this deck? It adds more land, fixes scry, and has 2 devotion plus the life gain.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

15 - 1 Mythic Rares

23 - 8 Rares

4 - 4 Uncommons

8 - 2 Commons

Cards 61
Avg. CMC 3.34
Tokens Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Satyr 2/2 GR
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