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The Accursed Share Volume 4

Commander / EDH* BRG (Jund)

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This is an extremely by-the-book Yurlok deck. It's pretty much the same as every other Yurlok deck. It runs those cute enchantments that used to mean something before manaburn. It runs those mana sources for your opponents. It's got a lot of remove to deal with opponents' mana outlets. It's got some fancy mana outlets, some of which are even wincons. It doesn't run any of those "mana doesn't empty" cards because damn it, we're in this together.

The thing that separates this deck from all the other Yurlok list is that it has a short essay advocating for card:Yurlok of Scorch Trash being a fan of noted French philosopher Georges Bataille. Recommended pre-reading

     The removal of mana-burn from Magic: the Gathering was an welcomed change, but it was one that devalued the dynamics of the mana-economy. MtG works because ultimately everything is mana (with the exception of lands, the only real thing in MtG); spells, permanents, planeswalkers, they are all made of mana, drawn from lands. The implications of this are things like an overloaded Vandalblastrequiring the same amount of work as a Vandalblast and a Sword of the Paruns.
     Mana is energy. Each game of Magic is an economy, lands generating mana, mana being expended to summon creatures or cast spells. (A quick aside: some strategies cast spells for free, eschewing the mana value entirely. This does not violate the rules of the economy as a price is still being paid, often through the expenditure of another spell.) When mana doesn't flow, the economy suffers. Mana screw and flooding are an intrinsic part of the game and usually lead to the death of the economy aka the game.
    How does an economy die? In the same way as everything else, entropy. The end state of game, no further actions are taken. The life, the turns, the phases that made up an interaction all cease and everything falls to the random un-ordering of the universe. Magic is a self-destructive game, sure the goal is to reach it on your terms, but reaching it nevertheless.
    To understand the significance of mana burn we must first examine the world without it. It's turn 1, I play a forest, tap it to add {G}, then go to combat. This mana just disappears. The very fundament of the economy simply ceases to be, with no effect. This defines physics as nothing can happen without an equal reaction happening. Similarly it defines thermodynamics, the game is a closed system (wish cards push the boundary but the boundary still very much exists) and nothing can enter or escape a truly closed system. So you can see that mana just... evaporating is a wholly unnatural act. Now let's look at what happens in a world with mana burn. The same forest is played, mana is drawn from it, and combat is entered. This time as the phases change the mana _burns_. It dissipates, but as it does causes a loss of life, life that is required to keep the economy alive. This honors the laws of physics and protects the closed system. Mana burn helps bring about entropy, the true end state.
    Yurlok knows this. He knows what is natural. What makes the economy work. He provides mana to fuel spells but also the rules by which that mana can bring entropy, on his terms.

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Comments

93% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

48 - 0 Rares

17 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.99
Tokens Beast 3/3 G, City's Blessing, Copy Clone, Emblem Tibalt, Cosmic Impostor, Pirate 2/2 B, Treasure
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