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The best way to wolf run.

Modern*

ChaosParadox


Sideboard

Creature (2)

Instant (6)

Sorcery (3)


Maybeboard

Creature (2)

Enchantment (1)

Sorcery (1)


This is the best way to wolf run. a wolf run deck is completely determined by Primeval Titan (if build correctly). normally wolf run decks are based on getting the titan out and pumping it with wolf run. this deck is a bit different, it works on getting a lot of creatures out and pumping them up while given them trample.

there is white in this deck for Mikaeus, the Lunarch the mana ramp of this deck is fast enough to have a 9/9 mike on turn 5. which works in 2 ways. if you have wolf run you can give him trample and wreak the enemies each turn. if not 4 birds or elves getting pumped up by +1/+1 every turn while you wait for answers isnt half bad. this deck has 8 things that tap for white so imagine having 8 plains. so dont comment and say "why u have white stuff without white mana??" also oblivion ring adds to the answers.

i have 4Primeval Titans and 4 Green Sun's Zeniths. so odds are im always going to get a primeval titan. and with my mana ramp it will be anywhere from turn 3-5.

the best combo in this deck is Primeval Titan and Dungrove Elder you primeval to get wolf run then every turn after u are swinging getting 2 forests and pumping the elder, also wolf running the elder giving him trample. most games around turn 6 im dealing 19 damage with the dungrove elder alone.

Overrun is in the deck for when i have only drawn elders and mana rampers if i get around 6-9 creatures i give them trample and +3+3.

my sideboard is to answer board wipes, token/werewolf decks, boros/weenie/infect decks, mill, and control decks.

how this deck should work.

turn one: Bird of Paradise ,Llanowar Elves, Avacyn's Pilgrim

turn two: 3 more mana rampers or 1 Rampant Growth and 1 mana ramper.

turn three: you now have 6 mana to do a Primeval Titan or Wurmcoil Engine.

turn four: if u got the titan out then u can green sun out a dungrove or just play the dungrove, if you didnt get the primeval then you may be able to green sun for it.

turn five: this is when you start attacking u u will have something big out by turn 5.

turn six: is when you win or get really close. also when you decide what you will need to sideboard in if you dont win by turn 6.

Guys playtest this deck all you want, just dont come to me and say "i beat your deck. i didnt let it play a single card" because to me that just means this deck got a hand full of land and it shouldn't have been kept. but this deck is extremely fast and has an answer for most decks and situations.

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Date added 13 years
Last updated 13 years
Legality

This deck is Modern legal.

Rarity (main - side)

8 - 0 Mythic Rares

13 - 6 Rares

7 - 3 Uncommons

12 - 6 Commons

Cards 60
Avg. CMC 2.58
Tokens Beast 3/3 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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