Mana Base
The card fits perfectly for an Esper deck. As I do not need to be extremely quick, the comes into play tapped effect is not a big deal.
Here I utilise the scrying effect, as it is more important to draw the right cards than to be able to play them right away.
Here I utilise the scrying effect, as it is more important to draw the right cards than to be able to play them right away.
At the moment, the other lands are only basic lands, but that might change if I get some faster dual lands.
Restrictors
Once this card is on the table, the game should almost be over. It does not only restrict the opponent from playing instants or sorceries, but also swings in for 6 flying and giving me card advantage as well as life points. It's some kind of wincon of the deck.
The mobile Oblivion Ring is an essential card for this deck, as it allows me to exile the opponent's key cards. Usually I do not want the Deputy to leave the battlefield, as the exiled card returns afterwards. However, if the opponent plays something more important, the Deputy gets flickered, and exiles the bigger threat.
Another restrictor, this card bounces the opponent's creatures and restricts the opponent from playing it again until my next turn. Until then, I can save some mana for the next blinking effect or play my own key cards.
The MVP among my restrictors, this card prohibits the opponent to attack until my next turn. By blinking it each turn, the opponent has no chance of attacking me, giving me enough time to build towards Azor, the Lawbringer.
Blinkers
The ultimate weapon in this deck. Her +1 let's me draw a card, but I have to return another card on the top of my library, which isn't amazing.
However, her -1 is where things get interesting. It allows me to blink any permanent I OWN (not "control"), so I can use the scrying effects of my lands time and time again. AND it works amazing with Aminatou's ultimate ability.
Her ultimate ability is gaining control of all nonland permanents of my opponent, while giving my opponent all my nonland permanents other than Aminatou. However, with her -1 I get my cards back while keeping the opponent's cards. Oath of Teferi helps me blink Aminatou, so I can -1 again and again.
This card allows me to blink my other creatures, so I can benefit from the ETB effects. In case of an Aminatou ultimate, it also helps me get my own creatures back sooner, as it targets opponent's creatures as well.
This card does wonderful things. It blinks two creatures, so the first target is a creature with the desired ETB effect. The second target however usually is the Archaeomancer in order to return Ghostly Flicker immediately to my hand.
When this card enters the Battlefield, I can blink another target permanent, so basically it blinks so I can blink something else. The really useful effect though is that I can activate Aminatou, the Fateshifter twice each turn, allowing me to ultimate or -1 faster. However, Oath of Teferi can also blink Aminatou in order to reset her so I can -1 again and again.
Salvager
A very important card that synergises with Ghostly Flicker. The Archaeomancer should always be one of the two targets, so it can bring back the card immediately. Another possible target for the Archaeomancer is the counterspell for more control elements. Primary goal however is bringing back (or to some degree you can even say blinking) Ghostly Flicker.
Counter
Classic and cheap choice in order to control the board and counter immediate threats so I do not have to detain them.