R/U/G Devotion is practically Mono-green Devotion with a few twists to it, the big ones being
Domri Rade
and Master Biomancer. This deck plays really well and wins consistently by turn 5 or 6 and is really fun to play. Haven't taken it to an FNM yet, but just playing it with some of my friends it performs really well.
Still trying to improve on this deck, but it's so crammed pack that it's rather difficult to do so. I would like to be able to fit in two Prime Speaker Zegana and maybe Scavenging Ooze into the mainboard, but it's proving troublesome. That and I also need to improve upon the sideboard, first by finishing it.
Any suggestions and comments are appreciated and if you like what this deck does, then remember to give it a +1!
Now without further delay, let's get into the actual deck itself.
The Mainboard
Elvish Mystic: Mana dork that allows us to ramp and play things at least a turn early like
Domri Rade
and Master Biomancer, what's not to love about this guy? Getting threats out on the board early is something that everybody loves.
Burning-Tree Emissary: Good two-drop that can mana fix for
Domri Rade
early on as well as contribute two green devotion. Plus the two mana it generates can be used to activate Nykthos, Shrine to Nyx for practically free, which is pretty awesome.
Sylvan Caryatid: Great early game drop, mana fixes and ramps for us while also being a great blocking against aggro decks, being just big enough to be able to make it difficult for aggro to muscle past it. Hexproof is also really nice, making it difficult to get rid of. Plus we can also use the mana from Burning-Tree Emissary to cast it, which is great as well.
Kiora's Follower: Really versatile card in this deck, it's main purpose is to untap Nykthos, Shrine to Nyx to allow us to generate an absurd amount of mana really quickly. Overall better and has more uses than Voyaging Satyr, but the one advantage that Voyaging Satyr has over Kiora's Follower is that is can be played off of the mana from Burning-Tree Emissary, which allows for more ramp earlier. But Kiora's Follower can untap our creatures from surprise blocks and other fun things.
Courser of Kruphix: Very solid card in this deck, allowing us to thin out our deck very quickly and get us to our cards that we need to win instead of drawing lands when we don't need them. Plus, the life gain from lands coming into play is really nice as well, every little bit helps. Courser of Kruphix
+
Domri Rade
is also a great card draw engine that can fill up our hands from empty to full in just a few turns.
Domri Rade
: Fantastic card in this deck allowing us to dig to get more creatures to overwhelm our opponent quicker and keep our hands stocked up or it can also kill off their annoying creatures by fighting it with our big beefy creatures, such as Polukranos, World Eater. And if you manage to get off his ultimate in a match, its practically game over right there and then.
Polukranos, World Eater: Big beater creature of the deck that's our main win-con. Playing a 5/5 beater on turn 3 is scary enough, but then with all the mana that this deck can produce, it becoming monstrous can truly be horrifying. Either killing of all of your creatures or making it so you have to chump, his monstrosity wins matches. It's also great against Mono-blue Devotion, killing usually 4-7 creatures just like that.
Master Biomancer: Interesting addition to this deck, and someone may ask why would someone run this instead of something else. Well, Master Biomancer always puts in work when you can cast it. Turning even the smallest Elvish Mystic into a threat late game is really useful, turning otherwise dead drops into something that can win matches for us. And if you manage to get a second Master Biomancer out, the real fun begins.
Nylea, God of the Hunt: In a green devotion based deck, Nylea is an amazing card. a 4 mana 6/6 indestructible beatstick is amazing enough on its own, but the fact that it gives all of our other creatures trample is overkill. Swinging in with a 10/10 Polukranos, World Eater is scary enough, but add trample to that and watch your opponents tremble in fear of the power. And with any leftover mana that this deck produces you can easily pump up your creatures to get in those extra points of damage to win.
Mistcutter Hydra: With all the mana that we can produce in this deck, Mistcutter Hydra can really surprise people and turn the tide into our favor in just one turn. Swinging in with a 10/10 haste and trample thanks to Nylea, God of the Hunt is scary, but give it pro-blue and uncounterable makes it remarkably hard to deal with if they aren't prepared for it.
Arbor Colossus
: Card that I'm a little on the edge about, but whenever I see it in play it always does work. 5 mana 6/6 reach is good, but add monstrosity that kills their creatures and you see why this card remains. It also contributes 3 devotion to green and its currently my only defense against flying in the mainboard, so that's another reason why I'm inclined to keep in it
Garruk, Caller of Beasts: With this deck being heavy on creatures and low on most everything else, Garruk's +1 keeps our hands full and our opponents in fear of what's to come. Instead of plopping down you're entire hand and going into top-deck mode, Garruk allows us to play more things more often or hold onto our stuff in case of a Supreme Verdict or something similar. Great card, does good things for us in this deck.
The Sideboard
Coming Soon!