A tiny leaders deck with a white weenie theme for Kytheon, Hero of Akros
. There's a soldier sub-theme to this one as well. The basic strategy of this deck involves playing out your creatures and then just flunging with them whenever you can get away with it. It works pretty well if you can get ahead early, as there's pretty decent support for keeping the pressure on.
This deck is one of a cycle of these I've made for each of the double-faced planeswalkers from the Magic Origins set, which I started because it seemed like a fun deck building exercise and because completing cycles makes me feel warm & fuzzy inside. Here's the full cycle (in WUBRG order), if you're interested:
Each of these decks follows an additional set of deck building guidelines that I imposed on top of the normal deck building requirements/restrictions of the format. These guidelines aren't hard-and-fast rules, exactly, but I've adhered to them as much as possible for initial construction. We'll see how well I can stick to them in updates for future sets, while keeping the themes intact and the decks somewhat playable. Here is a brief description of the guidelines:
- Each version of the commander is included. Currently this only applies to alternate planeswalker cards. It can be a minor non-bo when you have a transformed commander on the field and you draw the second planeswalker, but there are worse problems you could have.
- Each card whose name specifically references the commander (e.g.
Gideon's Avenger
) is included. Just the card name is considered here, not things like flavor-text or card art.
- The deck's main strategy has to center around the commander and the cards found in rules 1 & 2.
Luckily, that last guideline isn't usually very hard to satisfy, since most planeswalkers have a pretty well-defined "thing", and it turns out that most cards that specifically reference planeswalkers in their name also tend to support this strategy. Whether or not that strategy is any good... well, you can decide for yourself. I tried to make the decks at least semi-competitive within these restrictions.
Building Kytheon/Gideon was fairly straightforward. I was a little worried that the whole dual-name thing he has going would necessitate a large number of cards as required additions to the deck, but fortunately this didn't happen. I hedged a little bit on the guidelines and stuck
Kytheon's Tactics
in the sideboard.
Suggestions are welcome/appreciated, but just keep in mind that I'll be trying to stick to the above "rules" as much as possible.