Superfriends Deck has been on my to do list for quite some time, and so I'm slowly trying to get something interesting together. This Deck is Obviously Creatureless, and the Walkers sort of take on the duty of filling in that slot in a way.

My manabase is nowhere near complete yet, I'm Looking to add The rest of the Shocks, and Painlands as well as the others that tap for any color such as Reflecting Pool, City of Brass etc.

So with no creatures to worry about, (save for the commander and any tokens that get made by Xenagos, Elspeth, Garruk, Vraska, Kiora, Sorin, or any Stolen by Nicol Bolas, Tibalt or Sorin) the biggest Way to keep control of an advantageous Board postion is Wrath Effects. Being able to Eliminate the enemy threats while leaving my Primary game plan untouched is handy. Both Death Match and Spreading Plague Help to keep the Creatures under control both indirectly through other players targeting each other's creatures with the match, and when Plague is in play, casting Or flickering Child (Via Venser) or Activating proteus staff (Which also has the advantage of letting you Stack your deck) is another wrath. Fool's Demise can be used Repeatedly to Salvage the Child from the Yard if you choose to let it die to reset the board. The Bound Half of Bound/Determined Is good for returning some walkers from the yard, and if Child is sacrificed, not only does it allow Five cards to be Returned, but because Bound does not target, you can return child as well if you allow it to hit the yard. And because The Determined Half is cmc 2, you can slap it on the scepter and either spell can be cast repeatedly.

I find Echoing Decay and Bile Blight to be quite useful against Token strategies, Especially If Imprinted on Isochron Scepter. Other good scepter imprints are Dawn Charm, Izzet Charm, Deglamer, Evolution Charm, Boros Charm (Which is perfect for when you Reset by killing Child), and Path to Exile.

Things that Make the absolute most of the Planeswalker theme are Doubling Season, Rings of Brighthearth, The Chain Veil and Inexorable Tide Loyalty can RAPIDLY be built up on the walkers with these, and spamming ultimates like Ugin's, Kiora's or Vraska's (Making sure to Wrath before calling out her Assassins) can be Gamebreaking.

Walkers are surprisingly good at Generating card advantage As is Rhystic Study, so Exploration really Shines.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

38 - 0 Rares

19 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.12
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Copy Clone, Emblem Ajani Steadfast, Emblem Dack Fayden, Emblem Elspeth, Knight-Errant, Emblem Kiora, the Crashing Wave, Emblem Narset Transcendent, Emblem Sorin, Lord of Innistrad, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Emblem Venser, the Sojourner, Kraken 9/9 U, Satyr 2/2 GR, Soldier 1/1 W, Vampire 1/1 B w/ Lifelink, Wurm 6/6 G
Folders Superfriends, Decks to check out
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