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EGGS!!!

EGGS is a notoriously complex strategy but it’s always been one of my favorites due to the ridiculously long combos it pulls off. It’s just so satisfying to spend ten plus minutes on a single turn chaining card effects together!

It’s a large endeavor, but I’ll try to break down the strategy as simply as I can manage:

Step one: Play your eggs!

This will mostly serve to help you draw through the deck at first, but they also serve the purpose of giving you the mana colors you need to cast other spells.

“Eggs” are your little one cost artifacts that can blow themselves up for both a card draw and mana conversion. That being said, your best egg is definitely Chromatic Star . This card (unlike its counterpart Chromatic Sphere ) allows you to draw whenever it hits the graveyard from play regardless of whether or not you activate its mana effect.

It should come as no surprise that Sensei's Divining Top and Ancient Stirrings should both be used extensively here. Gotta get dem eggs in hand to get em’ on the field after all!

Step two: Crack dem eggs open!

Now you’ll want to start activating those egg abilities to draw cards. You’re going to want copies of Noxious Revival , Buried Ruin , Myr Retriever (these guys are awesome!) and most importantly, Second Sunrise . These cards each serve the purpose of bringing your eggs back from the graveyard to do their magic all over again.

Essentially what you want to do with this step is push through your deck to set up a win-con. Pop off all your eggs, draw cards, bring em back with Second Sunrise then rinse and repeat. Eventually you’ll get Conjurer's Bauble on the field to stick Second Sunrise on the bottom on the deck. Once this happens you can just keep popping the eggs, casting Second Sunrise , putting it back into your deck until it’s the only card in the deck, redrawing it and then doing all of that over and over again TO INFINITY AND BEYOND!

You can use Noxious Revival to bring Second Sunrise back to your hand from the graveyard before you manage to get all the way to the bottom of your deck. This really helps in the early game!

Step three: MILL MILL MILL!

...or kill... I guess, if you’re in to that.

The old-school strategy is to simply draw/mill through your entire deck until Second Sunrise is the only card left. You can then fling infinite incarnations of Pyrite Spellbomb at their FACE!

However, this deck specializes in both milling and killing!

Play Altar of the Brood ASAP!!! Seriously, this thing gets stupid with the amount of artifacts constantly coming in and out of play on your side of the board!

Whilst drawing through your library you might find yourself a Heartless Summoning . Toss this bad boy down to infinitely cycle two copies of Myr Retriever and proceed to mill them into oblivion thanks to Altar of the Brood .

You might also find that you’ve managed to roll through your eggs a couple dozen times in a single turn. If that’s the case, simply drop Brain Freeze . The storm mechanic will kick in thanks to the plethora of times you’ve cast Second Sunrise this turn (hope you were keeping track!) and mill em’ out with a single card! This of course will also work if you’ve cycled through the Myr Retriever combo a few times.

OR...

... you might feel like milling yourself out! Why would you do this!? Well you’re kinda already doing that, seeing as how you’ve been cracking open so many eggs and drawing so many cards. So of course you have Laboratory Maniac ! Run out of cards in your library and you actually win the game!

All in all, it’s a personal flavor on a nice callback strategy that I’ve always enjoyed immensely. I hope someone out there will try building and playing it themselves. I would love to hear about any other variations on the EGGS deck that you may have conceived!

Oh yeah, before I forget...

PUBLIC SERVICE ANNOUNCEMENT

People tend to HATE playing against this deck... take from that what you will!

THANK YOU AND HAPPY GAMING

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Date added 5 years
Last updated 5 years
Legality

This deck is Vintage legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 3 Rares

10 - 4 Uncommons

30 - 7 Commons

Cards 60
Avg. CMC 1.42
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