Mostly unpredictable chaos for a fun deck. Don't think too hard :) Although you might have to depending on how strange the interactions go.


Ral, Storm Conduit + Reverberate is an insta win... which works also if you get happen to get the flips off Krak the Thumbless. That's why I included Ignite the Beacon since having the planeswalker is key if you play to win.

Another win con is Chance Encounter. I've never won by it myself but with 15 or so coin flip cards and Krak's Thumb, it's at least enough to make you a threat.

Otherwise, the point of the deck is not so much to win, but to have fun watching others go nuts over weird interactions.


Yeah no crazy infinite combos in theory but anything can happen with the randomness. Only sure synergy is to wait to use the flip coin cards until you get Krak's Thumb in play.

Eye of the Storm and Hive Mind sound like they do almost the same thing, but Eye doesn't force the player to cast any of the copies. Instead, they can choose any number or none of the exiled cards under it whenever they cast a new instant or sorcery and they can choose the order of that stack... so if you want to counter someone's "storm stack" just play any instant and take priority.

Keep in mind, Nascent Metamorph can target an opponent not involved in the combat at all. Part of the randomness is playing someone's deck against them, so also make use of Chaos Wand.

Something fun to do is cast Fractured Identity on a few targets...


  • I took out Scrambleverse honestly because it's too annoying to resolve and not fun for the table. Especially when it gets copied.
  • Same thing with Thieves' Auction... but you do you
  • The new Wand of Wonder is a strictly better version of Chaos Wand in my opinion. I'll find a buddy willing to part with one...
  • Risky Move is kinda bad because the player can just pick a useless token to give away, but might be funny to force a voltron player to give away his one big creature.
  • Game of Chaos is fun but only if you happen to have out Krak's Thumb. Otherwise the opponent probably won't play along more than 1 round
  • Wild Research is a better tutor than Gamble because you can use it multiple times a turn
  • Karplusan Minotaur is a much better politics and flip card than others in the flip category. I'll see if I can grab a copy...
  • Shared Fate screws over draw focused decks and gives other plays the chance to use your weird cards
  • I had Illicit Auction but it never really helped things be chaotic since the lifegain deck would always win the auction every time.
  • Honestly, I go back and forth in my head with whether I should include Teferi's Realm because it causes a lot headache for the playgroup. It's great protection though as you can phase out creatures anticipating a boardwipe.
  • Goblin Bomb is a not a bad way to kill one play, but it's predictable (not too chaoic) as your choosing a set player. It's in the deck though only for coin flips. Doubt I'd ever set it off.
  • Desperate Gambit can be a game winner with Ruhan or like a red Fog
  • Custody Battle is a funny flavor card and actually a good dynamic for everyone to politic with...

(Seems like a random song for a random theme deck)

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91% Casual

Competitive

Date added 4 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

55 - 0 Rares

17 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.53
Tokens Bird 2/2 U, Copy Clone, Insect 1/1 C w/ Flying, Manifest 2/2 C, Treasure
Folders Cool Decks
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