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Enchantment (2)


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Enchantment (1)


This deck contains one "greater combo" as well as one "lesser combo". If you fail to achive these, there is also a "finisher" as well as ways to "prolong the game" until you can achive one of the combos or the finisher.

Great Combo: Cradle of Vitality + Sage of Hours /Sunbond Then you need something that gives you 5 life each turn.

For example Celestial Mantle + Invisible Stalker .

This combo will provide you with infinite turns.

Lesser Combo:For example: Cradle of Vitality + Invisible Stalker + Ordeal of Heliod /Sunbond.

Finisher: (Obs! this is most effective late game) Bruna, Light of Alabaster.

Prolonging the game:There are two major ways to prolong the game in this deck:

1.Ghostly Prison or Supreme Verdict, slows down aggro decks.

3. Ordeal of Heliod , Lifegain.

Would appreciate all suggestions, thank you.

Suggestions

Updates Add

I have decided to alter some aspects of this deck and see how that goes. For example I have fitted room for a few other cards such as:

Supreme Verdict - it is always nice with a boardwipe.

Detention Sphere - removal.

Heliod's Pilgrim - you can for example fetch that lone Sunbond.

Dispel - I want to try if these are better than Negate in this deck.

Curiosity - card draw.

Please comment if you have any suggestions.

Comments

Date added 10 years
Last updated 3 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

15 - 2 Rares

17 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.71
Tokens Angel 4/4 W
Folders Angels2
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