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U/W Blink/Flicker Deck

Comments/Suggestions wanted!

Blade Splicer - Gain a 3/3 first strike golem token every time you cast/blink him.

Fiend Hunter - Good mid-game removal. Keep mana open for Cloudshift when you cast him so that you can use it in response to Fiend Hunter's first ability, permanently exiling the first creature and exiling a second creature like he normally does. (thanks nifter and silentcadence for this tip)

Mist Raven - Good flyer that bounces creatures when cast/flickered.

Stonehorn Dignitary - Decent defender that prevents your opponent from attacking. Keep blinking/flickering him with Venser, the Sojourner or Conjurer's Closet every turn to keep your opponent from ever attacking.

Restoration Angel - Great flash flyer that flickers another creature.

Frost Titan - Big body that frost taps creatures. Blink/flicker him to keep your opponent's creatures always tapped.

Sunblast Angel - A good way to destroy a lot of your opponents' creatures every time you cast/blink it. A good flyer as well.

Snapcaster Mage - Gives you access to your control/flicker spells in your graveyard. Blink him to keep doing it.

Conjurer's Closet - Flicker one creature in your every end step. Do so to use one of your creatures abilities, reset a tapped creature so you can defend, or use it on Snapcaster Mage to get in a last second spell from your graveyard.

Sphere of the Suns - Mana acceleration. When it's out of counters, use Ghostly Flicker or Venser, the Sojourner to reset it.

Cloudshift - Instant, cheap flicker. Use to save a creature from dying or just to reuse one of their abilities. Or both.

Mana Leak & Vapor Snag - Standard control

Temporal Mastery - Always a great miracle to draw. No reason to not use it.

Venser, the Sojourner - The blink king. Use him to repeat your 'enters the battlefield' effects (first ability), to finish off your opponent (second ability), and start exiling your opponent into oblivion (third ability).

Suggestions

Updates Add

Swapped out Sunblast Angel, who wasn't cutting it, for Gideon Jura. His first ability allows me to stall in combat phases that Stonehorn Dignitary can't prevent. His second ability lets me destroy random tapped creatures. And his third ability lets me freely attack, possibly killing creatures and doing damage, while the opponent's locked out from attacking. We'll see how it goes.

Also swapping out the two Moorland Haunts for two Inkmoth Nexus. Moorland wasn't doing anything for me because my creatures rarely died, and inkmoth potentially gives me another small win condition in drawn out games.

Comments

Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

16 - 6 Rares

4 - 7 Uncommons

19 - 2 Commons

Cards 61
Avg. CMC 3.00
Tokens Emblem Venser, the Sojourner, Phyrexian Golem 3/3 C
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