Taking a different approach on Naya decks by making a more token approached deck.
The Creature Droppers:
Selesnya Charm: Getting to drop a 2/2 with vigilance for two is great, specially at instant speed at the end of an opponents turn or for a surprise block. Can also serve as a buffer or as removal.
Assemble the Legion:Pretty much self-explanatory, and increasing amount of tokens with haste each turn is devastating, specially when Heliod, God of the Sun is around, and they have vigilance.
Hammer of Purphoros: Hey you know, its turn 10 and I have no hand, how could I ever keep dropping creatures... Sacrifice that useless basic plain!
Heliod, God of the Sun: I almost never use it as 4 mana for a 2/1 token is a little steep but hey, if the opponent passes the turn and I'm not tapped out, who says I can't take a shot.
Elspeth, Sun's Champion: 3 tokens in one turn! Fuels Xenagos's +1 ability! Yes please.
Xenagos, the Reveler
:+0 ability pretty huge, a free 2/2 token with haste is nothing to laugh at.
Removal:
Magma Jet
: With all these mana fix lands, scrying 2 is a really big deal, helps stabilize early game and burning off damage to an opponent, or midgame just kill a creature thats bugging me
Anger of the Gods: who doesnt like mass removal? most aggro deck do, pissing off aggro decks is always a nice thing (as they always manage to piss me off)
Mizzium Mortars: very good card, eithar with overload or not, it always manages to be worth running it in the main
Chained to the Rocks
: Simple removal, fun to surprsie an enemy with it.
Spear of Heliod: Somwhow conditional, but the +1/+1 is really nice, always.
The Big Creatures:
Fleecemane Lion: Who doesn't like a fluffy indestructible kitty?
Tajic, Blade of the Legion: Pretty big in these deck, almost always manage to pull off the batallion trigger on this deck.
Heliod, God of the Sun and Purphoros, God of the Forge: Here for their static abilities, very nice when you are always putting tokens on the battlefield.