Packages
A lot of the deck has synergy, but some groups of cards go above-and-beyond. I refer to these chunks as "packages", and establishing them help dictate lines of play as the game unfolds. Below are a few of the important ones.
Tokens
- Worm Harvest, Sliver Queen, Dune-Brood Nephilim, Titania, Protector of Argoth
- Skullclamp, Goblin Bombardment
- Gaea's Cradle, Westvale Abbey
The tokens package is one of the easier to assemble thanks to Sliver Queen being always available. Essentially once you have a token-producer, you'll want to get your hands on an outlet and a pay-off card. Mixing and matching a card from each of the three categories is generally effective.
Card Filtering
- Weathered Wayfarer, Knight of the Reliquary, Arid Mesa, Demonic Tutor, etc
- Sylvan Library, Sensei's Divining Top, Oracle of Mul Daya
There are tons of ways to shuffle your library as represented by the first category, so taking advantage of cards in the second can help you leverage an oft-ignored resource.
Landfall
- Tireless Tracker, Valakut, the Molten Pinnacle, Ob Nixilis, the Fallen, Lotus Cobra, etc
- Fetchlands, Scapeshift, Splendid Reclamation, Faith's Reward
Landfall is pretty easy to evaluate, but these cards all generate impressive value when combined with big effects or just successive fetchland activations.
Valakut, the Molten Pinnacle requires
Prismatic Omen. Much like
Knight of the Reliquary,
Tireless Tracker's primary purpose is to generate clues for card advantage. Becoming a handy beater is just icing on the cake.
Chasm Defense
- Glacial Chasm
- Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, The Gitrog Monster, Azusa, Lost but Seeking
- Life from the Loam, Crucible of Worlds, Mina and Denn, Wildborn
Sometimes you just need to set up a fort in the
Glacial Chasm to beat the heat. To best accomplish it, you'll need a way to keep parity and a means of recursion.
Mina and Denn, Wildborn are one of the better choices since they have both in one card. The chasm is great against aggro, Purphoros, infect, Nekusar, and many other common strategies. It won't save you from a stormed-up
Tendrils of Agony or a fat
Exsanguinate, but it covers a lot of bases and will usually give you enough time to get back into a game. Bonus points if you're able to get Monarch while you're in the Chasm for some extra advantage.
Seasons Past Loop
- Seasons Past
- Demonic Tutor, Vampiric Tutor
Pretty standard interaction: play Seasons Past with a tutor in your graveyard. Rinse and repeat. The gem here is including
Squandered Resources and
Splendid Reclamation. Squander away your lands for mana, bring them back for landfall triggers via Reclamation, cast Seasons Past. Twelve (12) lands are required between your board and yard to get infinite mana and iterations; eleven (11) can get you infinite iterations but not mana.
Flagstones of Trokair cuts this initial investment down to 7 or 8, depending on how many plains are able to be fetched in your deck. Infinite mana can be piped into Sliver Queen for tokens, which can be instantly lethal if
Goblin Bombardment is available.
Land Sacrifice
- Squandered Resources, Crop Rotation, Zuran Orb, Scapeshift, Cataclysm, Fetchlands, etc
- The Gitrog Monster, Titania, Protector of Argoth, Land Equilibrium
- Faith's Reward, Splendid Reclamation, Life from the Loam, Crucible of Worlds
There is a lot of cross-over between this and the landfall package, but these lines of play are important enough to discuss on their own. Generally, if you have a card from the first list you'll want to start looking for cards in list two or three (or both!). The biggest impact plays are sacrificing your lands to
Squandered Resources or
Cataclysm and then casting
Faith's Reward or
Splendid Reclamation. Adding a card from list two adds even more value to the play. A single Cataclysm with either
Crucible of Worlds or
Life from the Loam and a
Titania, Protector of Argoth turns a losing board-state into a probable win.
Squandered Resources and
The Gitrog Monster on the field is equivalent to, "Add mana to your mana pool equal to two times the number of lands you have, then draw cards equal to the number of lands you have".
Land Equilibrium forces opponents to play along our axis; this deck can perform on extremely lean resources and theirs probably can't. Even without a method of recursion, these types of plays enable surprising moments of bursty power that can help snag a victory.
Loam Assault
- Seismic Assault
- Life from the Loam, Creeping Renaissance, Necropotence, Wheel of Fortune
- The Gitrog Monster, Crucible of Worlds, Worm Harvest
This line of play is one of my favorites. Once you resolve Assault you'll want gasoline, which is the second category. A cherry on the cake is utilizing cards in the third category to get extra benefits from chucking lands, like drawing cards, playing those lands, or making dudes. Assault, like Bombardment, allow us to stay on the offensive while hiding in Glacial Chasm and take down enemy resources like planeswalkers.
Time Walking
- Walk the Aeons
- Prismatic Omen
- Life from the Loam, Crucible of Worlds, Azusa, Lost but Seeking
Pretty straightforward here. With Prismatic Omen out, all of your lands are Islands. You can buy Walk the Aeons back repeatedly now, and actually go infinite with cards in the third row. Azusa and a recursion piece will let you play those islands right back and keep on truckin'.