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My favourite thing in all of Magic is Curses, don't ask me why, I have no idea. But after Zur curses got mixed reviews at my lgs, I decided to go all the way, and turn the curse dial all the way to 11. What you see is my efforts at pushing a curse deck as far as it can go. It won't stand long in a competitive meta, but most other places it can hold it's own, and very often come out on top in a FFA game.

The main wincons of this deck are sticking Curse of Misfortunes on someone, build up curses and let Curse of Thirst wipe them out. This generally can take out 1-2 players. I run a fair amount of recursion, and things like Replenish with a Forgeborn Oreads which can take out stragglers. Seasons Past , Yawgmoth's Will , the previously mentioned Replenish and Ulting Estrid, the Masked can allow for reapplying of curses after they kill a single player. Muldrotha, the Gravetide is a slow way to get enchantments back, but she can also hit other card types, notably, fetchlands.

Najeela is the general, because she has a decent body, come down early(ish), and can make blockers. Additionally, she can do some silly things with Enchanted Evening , and makes disposable bodies for the handful of creature auras I run.

Enchanted Evening is an extremely powerful card here, one not to be overlooked. Not only does it synergizes with Najeela, the Blade-Blossom and Serra's Sanctum (which can be untapped with Curse of Inertia ), but it also makes Sphere of Safety get out of hand.

With all these enchantments, people are bound to cast some removal, so I have a few cards in the way of protection.

  • Sterling Grove grants my other enchantments shroud, and can be cashed in for another enchantment if need be.
  • Next Greater Auramancy offers the same protection for my enchantments as Sterling Grove , but extends its reach to my enchanted creatures.
  • Now if I have both of these out, none of my enchantments can be targeted. Which is a powerful effect. Enchanted Evening spreads that protection around to all my permanents. If however, we are lacking access to one of these pieces, either Copy Enchantment or Estrid's Invocation can fill the role nicely.


    Also, heads up: Neither Curse of Wizardry or Curse of Chains are curses, in the way that I need them to be. They lack the "aura-Curse" subtype.

    And don't let the price tag scare you. It's mainly the landbase (which can be replaced with something more afforable) and the few reserved list cards: Yawgmoth's Will , Replenish , and Academy Rector . The deck doesn't need them to function, but they definitely help optimize the build.


    Testing out swapping to Najeela.

    Najeela comes down earlier than sliver queen and snowballs out of control fairly quickly, even without extra support. Plus she can trigger Curse of Verbosity and the like.

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    91% Casual

    Competitive

    Revision 69 See all

    (5 years ago)

    -1 Curse of Vitality main
    Top Ranked
    • Achieved #33 position overall 7 years ago
    Date added 7 years
    Last updated 5 years
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    9 - 0 Mythic Rares

    55 - 0 Rares

    20 - 0 Uncommons

    6 - 0 Commons

    Cards 100
    Avg. CMC 3.71
    Tokens Gold, Mask, Warrior 1/1 W, Zombie 2/2 B
    Folders Sliiiiivers, Important things, Concepts that could be useful, Interesting Commander Decks, Saved Decks, MYDECKS, Competitivo, Commander, EDH Ideas, Decks I Want to Build
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