29 December 2018
Phenax was only ok most of the time. It also brought a ton of hate just sitting on the board. Josu is just to cool not to include I think.
After a ton suggestions, I am giving Noosegraf a shot!
Just wanted to try out Geth....
Removal for better-ish removal.
Market was good, but not amazing. I find that mastery has more of an effect on the board though.
I always found the Rooftop was dead most of the time. I was in need a useful board-wipe anyway.
One wincon out for a better one (and a whole lot more fun!)
Easy tutor upgrade!
I felt like more removal was needed after a bunch of playtesting. Tutoring was not really needed for a non-combo package.
Both removal cards, Lili is just more flexible.
Clear land upgrades!
31 December 2017
Although
Victimize
has a ton of potential, it has let me down way to often. My grave is normally empty due to our commander.
Dreamborn draws WAY to much hate!
Fact or Fiction
on the other hand makes your opponent feel like they have power... but they really don't! haha
Plunder ended up being a dud. Another board-wipe on the other hand was plenty needed.
Lich was another test that duded out. I am really excited to see how
Expropriate
plays out!
I found myself tired of drawing counters, but a cheep removal spell is normally pretty nice!
14 August 2017
The Altar for an Alter!
Phyrexian Altar
is pretty much an auto includes, but it took me a few weeks of play-testing to fully realize it. Although it might not fit in every one’s play-style, it is great for most. Although it is a great combo card, it also ramps, and protects your stuff from exile effects. This of course means no commander tax ever!
This deck is running very few non-black permanents, making devotion an amazing thing!
Summons is good on paper, but almost always underwhelming. Also, any blue/black player can tell you how nice it is to cast something from the graveyard. In playtesting, Plunder has won me several games.
Reaper is just a bad version of the commander's ability. Although not a zombie, that mill that comes with
Dreamborn Muse
is VERY valuable! I already lived the dream and won by kicking
Rite of Replication
on it... lol
Polluter ended up being VERY underwhelming also. Much better in 1v1 commander. Discovery on the other hand is likely the best tribal spell EVER printed!
I felt very counter heavy during my play testing. I also think the Lich is to cool not to at least give a chance!
Ranks ended up bring a deck card almost every time. I thought Horn was worth testing because it doubled as a mana rock and a potential draw spell. Hitting a draw about 1/3 of the time is not to bad for a rock! However, with
The Scarab God
's scry ability, you will almost always hit a zombie!
22 July 2017
As many have stated, the Lantern is not really necessary in two color decks. Damnation will often fill the grave for
The Scarab God
The high CMC of Overseer is a big factor. There are often a lot of other things I would want to do with that mana. Fleshbag on the other hand is amazing for 3 cmc.
Taking out the highest CMC, and worst Lord, for a zombie making machine! Although Alchemist hurts
The Scarab God
's copy ablilty, it just wins games with his drain ability!
Deathmantle was a good concept, but never really panned out. Gempalm is really an instant speed wincon.
I will be keeping 4 mana up very often for
The Scarab God
's ability. Being able to counter and use the ability is pretty amazing!
This deck was just really needing some removal, and this one is great!
Great suggestion from man1ac! It makes since to me!
1 July 2017
This is not the most exciting update, but I think it is needed. After playing a dozen games, I noticed that the deck was doing an amazing job keeping a full hand, but a horrible time generating mana. I am adding a few rocks and a couple swamps. Also, one more counter and
Rings of Brighthearth
(how did I miss the Ring??? It seems bonkers!)
Harvester was underwhelming, as many said. One thing I noticed after about a dozen games is that I struggle to get enough mana flowing to make a difference. Our commander is an AMAZING mana sink, so there is no such this as to much!
Ghast is not a zombie, and there is a not enough swamps to make it worth it.
Ghoul was also very underwhelming most of the time. While I really need mana to get the deck going.
Lili was not too bad, but not worth 5 mana. I found that I had a very full hand most of the time because I opted to use the commander’s ability, so no max hand-size is good.
Salvation was doing pretty good, sometimes… I am running a ton of utility lands, so map is amazing!
Lich and Geth are very similar… and worse than
The Scarab God
, not worth…
The worst Lord, and I found counterspells to be key in the deck!
Living End is flat out terrible in the deck… I am milling people, why did I not notice this earlier?! On top of that, Rings seems like an out include! I am really surprised that no one else notice how crazy this is with
The Scarab God
’s ability! (There are also several other activated abilities in the list.
29 June 2017
Better land with no drawback.
Same as above.
I like how this mill ability is more focused on what I bring to the table, as well as actives off
The Scarab God
’s ability!
The Whip will almost never be used for its activated ability, and I don’t think the Lifelink is enough to keep it in here. The mana fixing the Lantern proves makes it one of the best mana rocks in Commander.
After thinking about it, this seems like a pretty obvious change. I don’t normally want to see a boardwipe, but one that focuses on non-zombies seems really good. Sure, I might lose
The Scarab God
from time to time, but I imagine it will be worth it.
As I wrote the Primer, I noticed that this deck really had PLENTY of reanimation in it, so cutting one does not hurt. Haze seems amazing with
The Scarab God
,
Endless Ranks of the Dead
, and
Phyrexian Arena
, and a little scary with
Graveborn Muse
, lol.