Reaper King Just look at that thing. "It's Harvest time". A-ma-zing.Tip: unless confronted with a very problematic card, start destroying the lands, so they can do less and less as the games goes by.
Scarecrone She's one of the best pieces of the deck, with beautiful combos and card drawing.Remember: You can sacrifice scarecrows to avoid "exiles", going to the bottom of the library and the likes, or to get rid of auras, (while drawing a card).
Grim Poppet One of the best scarecrows out there. Grim Poppet
+
Reaper King
+
Scarecrone
is one of the big combos of this deck. Sacrifice it and bring it back, vindicating and throwing -1/-1 counters among your enemy creatures every time. It's practically hinted in Scarecrone's flavor text!
Grand Architect + Pili-Pala
Our very own infinite mana combo and one component is a flying scarecrow. With Grand Architect and , you turn Pili blue, and tap it: gain . You give that to the Pili-Pala, and generate mana of any color. Repeat and voila! All the mana. Grand Architect also adds +1/+1 to all blue creatures. You have all the mana you want, so you can turn every single creature blue too, one by one, or use something like...
Painter's Servant: Bam. Everything is a colored permanent. If you choose blue, that means a +1/+1 for everybody for each architect in play. He's a cheap (mana speaking) good early defense. And speaking of changing colors of things...
Scuttlemutt The helpful pet of the wicker guys. Produces mana of any color, which is perfect to cast the King for less if needed or have that mana that you were just lacking. It can convert creatures into one specific color (or colors) to avoid or take advantage of color effects.
Heap Doll - Cheap Vindicate and minion. Can also sacrifice herself to save mana for the Scarecrone to bring her back. And of course, gets rid of those problematic dead bodies, like a loyal good friend does.
Thirst for Knowledge - Besides drawing cards, this is your main tool to get the expensive dudes on the grave, to be returned to the battlefield with our crone.
Call to the Kindred (new) - Pending description.
Mizzium Skin: Let's face it, your oponents would try to break your combos and hurt your guys. Harsh, I know. But thankfully, this will save the guy you need, or if you have access to, let's say, a combo that gives you a lot of mana, your entire army of being targeted. Careful with them board wipes tho.
Umbral Mantle (new) - Pending description.
Fabricate: Tutor for almost anything. Creatures? Check. utility artifacts? Check. More lands?...wait, check! Because you have the:
Darksteel Citadel: Can be tutored with Fabricate, and can be untapped on your opponent's turn to pay for abilities with the:
Unwinding Clock: The "But wait... there's more!" artifact. Untap those Citadels, untap almost all your creatures, -who needs vigilance?-, and even better: the Scarecrones! And use the mana to return scarecrows and vindicate another time, but now, in your opponent's turn! Funny times!
Academy Ruins: Retrieve artifacts, like with a spell, but in a land. More useful than it may look.
Halimar Depths: A small Index that pays itself, and then works as an Island. Great.
Island: They are pretty. (Minor side note: they give you . Probably necessary.)