A deck focused on Blue and White spirits and using enchantments to protect them and yourself. I mainly play casual multiplayer, so the goal of the deck is to:

1) make it unappealing/imposable for players to attack me with cards like Sphere of Safety, Windborn Muse and Leyline of Sanctity.

2) to pump creatures and tokens to fatal proportions through cards like Drogskol Captain, Ethereal Armor and Honor of the Pure. This plays well with 1/1 white spirit tokens, Lingering Souls, Spectral Procession and Moorland Haunt further the effect.

3) influence the other players in my favor (or help myself) with kami of false hop and Suture Spirit.

I added some fall back mechanisms for late game with Immortal Servitude. So if my deck doesn't start out strong or someone removes a lot of my enchantments or creatures I can quickly regain my footing.

The plan for Elspeth, Knight-Errant is to get her indestructible emblem for a win, if my deck needs the extra push. The 1/1 white soldier tokens help my board presence. Also Immortal Servitude works great with her.

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Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

26 - 0 Rares

31 - 0 Uncommons

8 - 0 Commons

Cards 75
Avg. CMC 2.80
Tokens Angel 4/4 W, Emblem Elspeth, Knight-Errant, Soldier 1/1 W, Spirit 1/1 W
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