Walking Ballista Combo's

Requires Heliod, Sun-Crowned must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. Mana needed: 1w Steps Activate Heliod by paying 1w, giving Walking Ballista lifelink until end of turn. Activate Walking Ballista's second ability by removing a +1/+1 counter, dealing 1 damage to any target. Walking Ballista's lifelink triggers, causing you to gain 1 life. Heliod triggers, putting a +1/+! counter on Walking Ballista. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Archangel of Thune must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Repeat from step 2. Results Infinite +1/+1 counters on all creatures you control except Walking Ballista. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Light of Promise must be on the battlefield. Walking Ballista must be on the battlefield. Light of Promise attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and casuing you to gain 1 life. Light of Promise triggers, putting a +1/+1 counter on Walking Ballista. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Walking Ballista must be on the battlefield. Sunbond must be on the battlefield. Sunbond attached to Walking Ballista. Walking Ballista has at least two +1/+1 counters on it. You have a way to give Walking Ballista lifelink. Steps Give Walking Ballista lifelink. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Walking Ballista triggers, putting a +1/+1 counter on itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Mephidross Vampire must be on the battlefield. Walking Ballista must be on the battlefield. Walking Ballista has at least two +1/+1 counters on it. Steps Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls. Walking Ballista triggers, putting a +1/+1 counter on itself. Repeat as desired. You may also repeat this loop whenever a creature enters the battlefield under an opponent's control. Results Destroy all creatures that enter the battlefield under an opponent's control. Destroy any number of creatures opponents control. Infinite damage to creatures.

Triskelion Combo's

Requires Mikaeus, the Unhallowed must be on the battlefield. Triskelion must be on the battlefield. Triskelion has at least two +1/+1 counters on it. Steps If Triskelion has at least three +1/+1 counters on it, activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Repeat step 1 until there are two +1/+1 counters remaining on Triskelion. Activate Triskelion by removing a +1/+1 counter from Triskelion, dealing 1 damage to itself. Repeat step 3 an additional time. Triskelion dies. Triskelion's undying ability triggers, returning it to the battlefield with an additional +1/+1 counter on it. Repeat. Results Infinite damage. Infinite death triggers. Infinite ETB. Infinite LTB.

Requires Heliod, Sun-Crowned must be on the battlefield. Triskelion must be on the battlefield. Mana needed: 1w Steps Activate Heliod targeting Triskelion, giving it lifelink until end of turn. Activate Triskelion by removing a +1/+1 counter from it to deal 1 damage to any target, gaining you 1 life. Heliod triggers, putting a +1/+1 counter on Triskelion. Repeat from step 2 for infinite damage and lifegain. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Archangel of Thune must be on the battlefield. Triskelion must be on the battlefield. Triskelion has at least one +1/+1 counter on it. You have a way to give Triskelion lifelink. Steps Give Triskelion lifelink. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. Repeat from step 2. Results Infinite +1/+1 counters on all creatures you control except Triskelion. Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Light of Promise must be on the battlefield. Triskelion must be on the battlefield. Light of Promise attached to Triskelion. Triskelion has at least one +1/+1 counter on it. You have a way to give Triskelion lifelink. Steps Give Triskelion lifelink. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target. Triskelion's lifelink ability triggers, causing you to gain 1 life. Light of Promise triggers, putting a +1/+1 counter on Triskelion. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Triskelion must be on the battlefield. Sunbond must be on the battlefield. Sunbond attached to Triskelion. Triskelion has at least one +1/+1 counter on it. You have a way to give Triskelion lifelink. Steps Give Triskelion lifelink. Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life. Triskelion triggers, putting a +1/+1 counter on itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Mephidross Vampire must be on the battlefield. Triskelion must be on the battlefield. Triskelion has at least one +1/+1 counter on it. Steps Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any creature an opponent controls. Triskelion triggers, putting a +1/+1 counter on itself. Repeat as desired. You may also repeat this loop whenever a creature enters the battlefield under an opponent's control. Results Destroy all creatures that enter the battlefield under an opponent's control. Destroy any number of creatures opponents control. Infinite damage to creatures.

Famished Paladin Combo's

Requires Famished Paladin must be on the battlefield. Sorcerer's Wand must be on the battlefield. Sorcerer's Wand attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness. Steps Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Famished Paladin triggers, untapping itself. Repeat from step 2. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

Requires Famished Paladin must be on the battlefield. Viridian Longbow must be on the battlefield. Viridian Longbow attached to Famished Paladin. Famished Paladin does not have summoning sickness. You have a way to give Famished Paladin lifelink. Steps Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain one life. Famished Paladin triggers, untapping it. Repeat. Results Infinite damage. Infinite lifegain. Infinite lifegain triggers.

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99% Casual

Competitive

Date added 6 months
Last updated 6 months
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

20 - 0 Rares

24 - 0 Uncommons

13 - 0 Commons

Cards 65
Avg. CMC 3.03
Tokens Clue, Spirit 1/1 W
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