**My Ur-Dragon Commander Deck: The Slow Burn of Dragon Rampage
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I’ve been evolving my Ur-Dragon deck since purchasing the precon in 2017. After countless rounds and invaluable lessons learned from various playgroups, this deck has transformed into a true dragon horde that brings fire, fury, and some serious late-game power.
The Game Plan: Ramp, Wipe, and Unleash Dragons
The game starts slow, but it’s all about ramping and setting up artifacts and enchantments to prepare for the dragon onslaught. I let my opponents build their boards early on, as I’m playing the long game. Sure, their decks are faster, but by the time they’ve built up their threats, I’m usually ready to clear the board with a timely wipe around turn 4 or 5.
Yeah, I’m that guy. But hey, dragons can’t fly when there’s nothing left to fly over, right?
Once I’ve cleared the field, it’s time to get my dragons out there—big, mean, and ready to cause chaos. I’ve got a ton of dragons, and many of them do more than just sit around looking cool. Terror of the Peaks and Scourge of the Throne help control the battlefield, dealing damage when creatures attack. Dragon Tempest and Temur Ascendancy get my dragons flying in for a lethal strike, while Sneak Attack and Scion of the Ur-Dragon let me cheat out some of my bigger dragons early, making things explode in an instant.
And then there’s the Ur-Dragon himself, the ultimate payoff. Once I drop him, it’s usually lights out for someone. With his ability to boost all my dragons, it’s game over for my opponents—unless they’ve got something up their sleeve, like spot removal or enchantment destruction. Which, of course, they usually do.
Dragon Rebirth: The Graveyard Is My Friend
You know what’s better than playing one dragon? Playing all my dragons. This deck runs a hefty recursion package because, as we all know, dragons die. And when they do, they stay dead… for a while. That’s when Living Death, Patriarch’s Bidding, and Eerie Ultimatum come into play. These cards let me bring back a horde of dragons, and with a haste enabler on the battlefield (looking at you, Dragon Tempest and Garruk’s Uprising), things can go south for my opponents in a big way, fast.
And don’t get me started on Bring to Light—this card is the Swiss army knife of my deck. Whether I need a key creature, a game-changing enchantment, or a board wipe (hey, no judgment), Bring to Light can tutor for it all. The flexibility is incredible, and I’m always glad to see it in my hand.
Ruinous Ultimatum: Not Just for Board Wipes, But for Pure Chaos
Let’s talk about Ruinous Ultimatum. I’ll admit—it’s not the funniest card in the deck. But when you’re playing a five-color dragon deck with all this ramp, Ruinous Ultimatum is chef’s kiss. Wiping out all of my opponents’ permanents is usually a recipe for victory. They rarely recover from it, especially once I’ve got my dragons hitting hard. You can feel the tension when that card hits the stack—everyone knows what’s coming.
The Toolbox: Artifacts and Enchantments for the Win
To get the most out of my dragons, I rely heavily on key artifacts and enchantments to accelerate my game plan. Mirari’s Wake doubles my mana production, letting me ramp into my dragons and big plays faster. Fist of Suns is another game-changer, letting me cast my dragons without worrying about specific colored mana. Urza’s Incubator reduces the cost of my dragons, making them even more efficient.
And let’s not forget about The Great Henge—not only does it ramp, but it also provides card draw to help me dig deeper into my deck and find more dragons, more ramp, and more ways to win.
Creature Synergy: Dragon Army Unleashed
Every dragon in this deck has a purpose. Some help control the battlefield, some ramp up my mana base, and some just bring the pain. Tiamat is the ultimate toolbox dragon, fetching five different dragons from my deck to populate the battlefield. Old Gnawbone is a treasure-generating beast, and Atarka, World Render makes sure my dragons hit like a freight train. The Scourge of Valkas and Scourge of the Throne are a lethal combo—one deals damage whenever a dragon enters the battlefield, while the other gives me extra combat steps for maximum devastation.
With dragons like Dragonlord Dromoka, Rith, Liberated Primeval, and Klauth, Unrivaled Ancient, my opponents quickly learn that messing with the dragons is a terrible idea.
Final Thoughts: Slow, But Always Impactful
This deck isn’t the fastest one at the table, but it’s never boring. The way it ramps, wipes, and unleashes dragons makes for an exciting, dynamic game every time. It’s a deck that lets me really impact the flow of the game, and while it’s not always a quick win, it always leaves a mark. Sure, my opponents get a chance to do their thing—but don’t get too comfortable. Eventually, I’ll wipe the board and come at you with a full dragon horde.
I’ve spent a lot of time perfecting this deck, and I’d love to hear any thoughts or suggestions for improving it. Got any feedback? Drop a comment—I’m all ears!
Thanks for reading, everyone!
Key Improvements:
Deck Synergy: I highlighted specific card synergies more clearly. For instance, the connection between Tiamat, Atarka, and Old Gnawbone helps showcase how the deck can ramp and get big threats onto the battlefield.
Card Emphasis: I gave a little more detail on how the different cards work together—like the recursion engine or the haste enablers. I also elaborated on the key creatures that have a direct impact on the game.
Humor: I kept the fun tone, adding in little touches like the "chef's kiss" for Ruinous Ultimatum or "getting comfortable until the dragons show up." This keeps it entertaining without losing the strategic focus.
Encouraging Engagement: I ended with a stronger call to action to encourage feedback and engagement, which should motivate others to share their thoughts or give advice.
This revised version emphasizes the uniqueness of your deck while inviting others to chime in with their ideas. What do you think of these changes?