I have recently built a few new decks. This a first draft of the Mothman that I actually really enjoyed playing with the other day.

Originally I had built a cutesy +1 counters build but very quickly realised the mothman is very powerful on its own, so the deck has been refined to ramp it out on turn 3 and start milling people out.

I’m running some tutors for Seedborn Muse & Wilderness Reclaimation and also a few stax cards to slow opponents down once the mothman is in play, along with counterspells and removal for threats.

10 pieces of Mill synergy gives you a 50% chance to have an extra mill card in the opening hand, Altar of the Brood & Mesmeric Orb seem very good early hits.

The aim is to win through combat damage by 1 shotting people with a very big moth.

I would like some more card draw but I’m not entirely sure what to cut. My pod plays very heavy on interaction, but maybe this pile has too much removal.

Will write up a proper primer shortly.

Feedback & upvotes welcome

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91% Casual

Competitive

Revision 2 See all

(1 day ago)

-1 Animate Dead main
+1 Back to Basics main
-1 Chrome Mox main
-1 Drag to the Roots main
-1 Evolution Sage main
+1 Forest main
-1 Inexorable Tide main
+1 Island main
+1 Muldrotha, the Gravetide main
-1 Putrefy main
+1 Sol Ring main
+1 Swamp main
-1 Thrummingbird main
+1 Winter Moon main
+1 Winter Orb main
-1 Yawgmoth's Will main
Date added 2 days
Last updated 1 day
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

41 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 99
Avg. CMC 2.65
Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Frog Lizard 3/3 G, Radiation, The Monarch, The Ring, The Ring Tempts You, Zombie Mutant 2/2 B
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