This is essentially a counter/control delver deck. Basically trying to flip delver and dealing easy aggro while controlling the opponent very easily.
I am currently lacking most of the dual lands required for this deck so most of my playtesting will be based off using guildgates :)
Explanation for each card in this deck:
Delver of Secrets
: Main card of the deck, dealing for easy aggro and occasionally equipping a Runechanter's Pike for even more damage :D
Azorius Charm: Great card that has flexibility. It can work to save creatures from dying, drawing a card and also giving lifelink to gain life back.
Dimir Charm
: Another card with flexibility. Used to counter sorceries, destroy a small creature and also self milling for cards i need.
Duskmantle Seer: Easy 4 mana 4/4 flier, but also has ability to draw extra cards, a much weaker version of Dark Confidant.
Lingering Souls: Self Explanatory, easy 5 for 4 card.
Negate: Once again, Self Explanatory, rids of pesky spells and etc.
Runechanter's Pike: Equip it on Delver of Secrets
or Vampire Nighthawk to deal damage according to my graveyard.
Snapcaster Mage: Awesome card, probably a staple.
Spell Rupture
: With Delver of Secrets
flipped, it acts like a easy Mana Leak in standard.
Sphinx's Revelation: Draw Cards, Gain Life!
Supreme Verdict
: Board Clearing! Uncounterable!
Tragic Slip: Getting rid of creatures and destroying creatures.
Thought Scour: Allows me to draw a card and also maybe mill myself for Runechanter's Pike
Unsummon: Helps me save my own creatures, like flickering
Vampire Nighthawk: Alternate creature to Delver of Secrets
. Too Strong.
Any feedback is welcome! Please upvote if you think this deck will work and all suggestions will be appreciated!