Sideboard

Enchantment (4)


Maybeboard


I took one look at Thragtusk, immediately envisioned every blink spell I know, and thought...

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We need to read our opponent’s intentions in order to know what we’re up against, and how best to respond. To that end we have a couple of different cards to reign them in, if they look like they’re about to steal a base.

Mana Tithe is one of my favorite white spells of all time. No one seems to remember white has access to a counterspell. Gets them every time.

Avoid Fate is very circumstantial, but I included it owing to just how satisfying it is when you pull it off. With the recent influx of highly useful Instant and Aura spells intended to target or be shackled to the opposing player (Read: Power Word Kill, Poison the Cup, Putrefy, Defend the Campus, Closing Statement, Journey to Oblivion, Bind the Monster, Bubble Snare, Detention Vortex, Mists of Littjara, Withercrown, Bound in Gold, Charmed Sleep, Minimus Containment, Nahiri’s Binding, Precipitous Drop—ok, you get the idea) this oft forgotten and easily overlooked counterspell will drive home the importance of never becoming complacent regarding a given color’s apparent weaknesses.

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Our deck’s design revolves around casting one of two vaguely expensive cards; we’re looking at Turn 5 at the earliest using conventional means. That’s far too slow and we can do much better than that. Let’s detail our method of accelerating mana production in order to potentially shave off a few turns until we get to pull the pin on our thrag grenade.

Utopia Sprawl takes effect immediately and loses no value whatsoever if drawn in the mid game. Played early, after scrutinizing your current available mana, we’ll most likely opt for in order to hit the more demanding / parts of Circle of Dreams Druid and Walker of the Grove’s casting costs. If we have oodles of already available, it’s probably best to choose so as to be able to freely play our flicker spells.

Arbor Elf, when used to untap a Utopia Sprawl’d forest, really opens the floodgates to let the mana come surging through. Don’t forget, Temple Garden counts as a forest—so this little elf can help us grab a if necessary too.

Elvish Mystic gives a good team effort by tapping for . Great job; go hit the showers. towel snap

Circle of Dreams Druid is the new kid on the block, so I felt like I wanted to give it a try here.

Once we get some elves afield, or even in the mid- to late game after we accrue some beast tokens, the Druid taps for an amount of mana equal to the number of creatures we have in play. That could potentially be quite a bit of mana. If playtesting sees the Druid perform consistently well, it might be worth it to include a card worth dumping plenty of excess mana into. Time will tell.

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An assortment of the best blink spells will enable us to abuse the ETB triggers of our two heavy hitters.

Ephemerate is the most cost effective spell of the lot; we get one initial flicker as we cast it, and then a second flicker during the following turn’s upkeep.

Cloudshift is straightforward flickering at its finest.

Justiciar's Portal blinks our creature, but also adds pseudo-protection in the form of First Strike. Block that frightful Deathtouch enabled attacker without worry, or stomp that irritating Lifelink boasting creature before it can deal any damage. ”Fear not the block, my friend, and let the feast begin.”

Teleportation Circle is costlier, at , but offers a permanent means by which to abuse ETB triggers. Ramping up to 4 mana shouldn’t be too difficult, so we’ll run 2 copies.

Charming Prince gives us a suite of useful options to choose from as he enters the battlefield. Cast him early to set up the following turn(s) with Scry; stay afloat with a boost to our life total; or blink our beasties to bolster our boardstate.

Time to pull the pin and lob some destruction in the opponent’s direction.

Thragtusk is a double whammy. Its ETB trigger nets us a whopping 5 life, while its LTB (Leaving The Battlefield?) trigger gifts us a 3/3 beast creature token. This card is simply begging to be abused. Luckily for us, flicker spells are cheap and plentiful.

•Since there’s nothing worse than spamming R1 only to realize you haven’t picked up any grenades, I added two Woodfall Primus to help ensure we draw one of our bombs in a timely fashion. We don’t run any tutor type spells so 6 copies feels about right. The Treefolk is a bit costlier than the Beast, but it’s on color and has a viable ETB to take advantage of as well.

•Ramp with Utopia Sprawl, Arbor Elf, Elvish Mystic and Circle of Dreams Druid.

•Cast Thragtusk and/or Woodfall Primus as early as possible.

•Continually trigger the above creatures’ ETB effects using flicker spells like Ephemerate, Cloudshift, Justiciar's Portal or selecting the third option in Charming Prince’s text, thereby swarming the board with a plethora of 3/3’s and 4/4’s. Attack with a massive boardstate and let the shrapnel do its work.

I could use help crafting a viable sideboard. My only idea so far is Growing Ranks to help keep the pressure on and guarantee a stable board presence. All suggestions welcome.

”‘And I will bring you back to the place from which I caused you to go into exile.’”

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93% Casual

Competitive

Revision 2 See all

(3 years ago)

+4 Panharmonicon maybe
-2 Walker of the Grove main
+2 Woodfall Primus main
Top Ranked
  • Achieved #5 position overall 3 years ago
  • Achieved #2 position in Modern 3 years ago
  • Achieved #1 position in Modern Blink 3 years ago
  • Achieved #1 position in Modern Budget 3 years ago
Date added 3 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

20 - 4 Rares

24 - 0 Commons

Cards 60
Avg. CMC 2.10
Tokens Beast 3/3 G
Folders Modern, decks to build, Modern Decks, Decks to test, GREEN DECKS, Favorite Modern
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