Everybody knows that the best part of magic is drawing cards. And the best part of drawing cards is playing lands, so you can draw more cards. The problem is, you've got opponents, and they play filthy filthy threats that interfere with your fun. It's hard to durdle around aimlessly when you're facing down lethal on turn 4. In 2-player formats, you can just play a control deck and answer their threats one-for-one, but in a multiplayer pod, it's much tougher. The best way I've found is to take away their ability to cast spells at all. That's right, I'm that $*%@hole. We're playing mass land destruction.

Thrasios, Triton Hero is the centerpiece here. The combination of card selection, card advantage, and ramp is just an insane amount of value, and you really want to start activating it by turn 3. From there, the deck looks to capitalize on his ramp by breaking the symmetry of cards like Wildfire, Mana Breach, and Sunder. Further breaking the symmetry are cards like Exploration to play extra lands, Muldrotha, the Gravetide and Life from the Loam to recur lands from your graveyard, and ramp spells (including Thrasios, of course). Lord Windgrace and The Gitrog Monster sit in the mainboard instead of the command zone in this deck, adding tons of value.

What do you do with your mana advantage? Mostly, keep activating Thrasios. At its heart, this is a control deck. Your card selection is so good that you should be able to fill your hand with whatever type of card you need next. Mass bounce spells like Coastal Breach are better than more traditional board wipes, since you'll rebuild so much more quickly than your opponents. And if any card threatens to snowball, you should be able to find versatile answers like Counterspell or Putrefy.

If you ask me, actually winning the game is pretty overrated, but we have a few win conditions in here anyway, starting with our other commander, Vial Smasher the Fierce, who clocks our opponents for free with the spells we're casting anyway. Landfall cards like Rampaging Baloths and Retreat to Hagra also put in serious work, as do Meloku the Clouded Mirror and Seismic Assault, which are even better together. Centaur Vinecrasher and Ribbons round out the finisher suite.

A few minor notes:

  • Thrasios, Triton Hero + Training Grounds is just an insane combo. Add Cadaverous Bloom and you can cycle through your entire deck if you want to. Should I add a Laboratory Maniac and turn this into a win condition? Probably.
  • This list is very new. It is not tuned. I mashed together 3 decks to make this one and now I have a maybeboard a mile long of great cards that didn't make the cut. As I play and figure out which effects I need more of and which I need less, this list will be in flux.
  • Your friends won't like this deck. They won't like the idea of this deck. You might just need to be okay with that.

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96% Casual

Competitive

Date added 6 years
Last updated 6 years
Exclude colors W
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

55 - 0 Rares

14 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.30
Tokens Beast 4/4 G, Bird 2/2 U, Cat Warrior 2/2 G, City's Blessing, Elemental 5/3 G, Illusion 1/1 U w/ Flying
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